Balance is key 😄
I hope you had fun!
I really liked your game
I'm not looking for excuses but it's darksouls demon soul fault :).
I love the whole franchise, and I loved how the game let's you figure out everything.
I understand now that a little bit more handholding, or any would be beneficial, but for me it was still easy, I wanted to make it even harder. I didn't realize this thing, that if you make a game you become faster good at it.
Still thank you and everyone for your comments I learned a lot, I saw many wonderful creations had a very good time and enjoyed this whole GameJam
I wish everybody the best have a good life!
Thank you, yeh the idea was I let the player figure it out. I'm this type of player. But after my introduction this is what was meant to help the adventurous type
Theme:Life in 2 Dimensions
In one dimension I would tell you about this game ,how to play. I would tell you about
That light or dark without balance has no meaning,
That there is no shadow without light, and light always casts a shadow
That to be right, sometimes you have to go the other way
That time is the enemy,but with the right alignment it can be an ally
That until you get to your goal you wont be really judged
and That sometimes if you can't see where you headed ,you only need to “SHIFT” your perspective.
But in this dimension I wont. Enjoy exploring this little Game :)
Tutorial /lairotuT
krad hguort sllaf krad, thgil hguort sllaf thgil
gnikcit wols ot evoM
revoemaG krad ro thgil lluf
yats ot efas si thgil elprup
pmuj elbuod pmuj ot ecaps
evom ot sorra ro dsaw
esuap epacse
Nrut 081 rof tfihS
Gladly :). The camera is not controlling the cube it was meant to be a static camera but I wanted everybody to be able to find his own angle.
Shift for a 180 turn.
You can move with arrows wasd, and controller.
Space to jump double jump, and if you hug an obstacle you can jump but smaller jumps.
Be aware of the change of the cube it is not just optic, left right is mirrored in dark mode.
If you don't move the time is ticking faster , but you can change its direction whit pickups.
Purple auras are safe to stay.
You get points in the checkpoint at arrival and according the clocks position.
You are rewarded for achieving balance.
I'm still very happy you tried,it's not your fault I'm pretty sure given this is my first try for making a game I have many things to improve as it was said I played with my game for almost 10 days, what's obvious for me, it is not for others, in the future I will play test with friends and family 😄
Hy
Thank you again commenting on my game
(Also first time commenting on anything online ever :) )
Me and my girls really liked yours :)
Although by Level 12 I wanted to throw my mouse out the window , I couldn't hit those bubbles, it took some time to get the timing. Sometimes I had the feeling I was clicking on them but they still didn't pop.
But I liked it very much.
Hy
Thank you again commenting on my game
I and my girls really liked yours :)
Although by Level 12 I wanted to throw my mouse out the window , I couldn't hit those bubbles, it took some time to get the timing. Sometimes i had the feeling i was clicking on them but they still didn't pop.
But I liked it very much.
Thank you for the suggestion.
I was deliberate in my attempt to be mysterious about what's going on with controls and stuff given the small scope of the game. My attempt for tutorial was that the first two levels are small and easily doable , but leaves much for exploration in the sense of what's going on whit the controls :) .
Because im still not good designing a game i thought about what little I know and was thinking the controls could be also a gameplay element.
Thank you again that you checked my game out !