The game functions well for the most part, and I believe it achieves what it sets out to do, but it feels immature and directionless.
Benjamin Williams
Creator of
Recent community posts
An excellent concept well-executed! I like the very naturalistic dialogue and the concept of causing changes to the game is clever. Given how exciting it was to see the game change, I was slightly disappointed that the ending didn't include more text-based references to the "finished" game (something like a game name that is generated from the changes made during feedback, or a description making reference to its development.)
It reminded me a lot of 'The Beginner's Guide' which I love. It's a very memorable, clever and sincere jam game.
Would it be possible to receive the feedback given by the studios directly for this jam?
Last Game Parade, we only got feedback from other participants and the awards ceremony. Reading direct comments from the judges would be really insightful and could improve our skills greatly. I know every judge will not play every game, but being able to collate some of their comments would be appreciated.
The game is really fun at the start but you hit infinite power pretty quickly after a couple of regen upgrades and then you can spam all of the other upgrades until enemies die on spawn. I like the concept of health = attack speed = currency, but it makes hoarding the resource a really broken strategy because of how much damage it gives you.





