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Benjamin Williams

39
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17
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A member registered Nov 13, 2018 · View creator page →

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The game functions well for the most part, and I believe it achieves what it sets out to do, but it feels immature and directionless.

A functional game with nice 3D visuals, but the gameplay becomes repetitive quickly.

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A clever concept for a word game and works well for the theme. I liked having to find new words from my own words, but I almost think this game works better with pen and paper than as a video game. 

Straight-forward and fun. I appreciated the concise story, added important context to gameplay. I felt my attack range was too strong and I could quickly outscale enemies with upgrades. The footsteps SFX were very loud and repetitive.

A fun reimagining of Potionomics, I liked having to manage my mish-mash potion and all of the characters felt distinct and fun. Great art, but I feel bad for the poor emo snake :(

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A cute little experience, but would have really loved to be able to click a button to serve the birds myself! I like the squirrel.

The game is functional, the art is fun and overall, it has a lot of personality.  The concept based on loops and errands in adventure games is solid, but the writing and design needs to be sharper and more precise to deliver on that promise.

An excellent concept well-executed! I like the very naturalistic dialogue and the concept of causing changes to the game is clever. Given how exciting it was to see the game change, I was slightly disappointed that the ending didn't include more text-based references to the "finished" game (something like a game name that is generated from the changes made during feedback, or a description making reference to its development.)

It reminded me a lot of 'The Beginner's Guide' which I love. It's a very memorable, clever and sincere jam game.

Lovely little game! Great use of tech art skills and matches the theme nicely.

Mia is a dramatic cutie, 10/10

Really enjoyed this game! My one note would be that Wind and Water towers took up less space than I expected, so I could spam a lot of them in-between all the other ones for the later waves. But had a great time with the game still :D

It's polished, but I kept getting the same point amounts pretty consistently. Maybe the number on the card could contribute to points in some way?

Either way, it was pretty fun and very well-made!

BASTARD CROCODILES >:(

Love the music!

Thank you, it's nice to hear :D We were aiming for the unique traits route, but it got cut for time sadly

Thanks for playing! We were going to have different passives and movement types for each animal in each position, but it had to be cut for time ^

Their pronouns ;) Thanks for the kind comments!

Yup, we wanted switching to be faster than reloading, but didn't have time to limit the exploit XD

of course!

It's a cool concept, the gameplay is really good! With a slick ui (walking between terminals makes it sooo slow) and some sound design, i'd buy this ^

Oh man, I used to love Super Crate Box... They should add your audio to the original ;)

I like it! Lots of potential for different levels too, took me a second to get my head around the blocks changing colour ^

Bruh

Thank you for this, the feedback will be greatly appreciated! :D

Would it be possible to receive the feedback given by the studios directly for this jam?
Last Game Parade, we only got feedback from other participants and the awards ceremony. Reading direct comments from the judges would be really insightful and could improve our skills greatly. I know every judge will not play every game, but being able to collate some of their comments would be appreciated.

Fun little game. A player timer would make it more replayable, gunning for the best time etc.

I got 5 points, and it feels like an achievement!

Dropping ours in :D
https://thedarkmagi.itch.io/bidet

Fun concept, would make for a great multiplayer game as you say, and really cute design! My only comment is that there was no feedback after successfully collecting a letter, so I was spamming the key without thinking.

The game is really fun at the start but you hit infinite power pretty quickly after a couple of regen upgrades and then you can spam all of the other upgrades until enemies die on spawn. I like the concept of health = attack speed = currency, but it makes hoarding the resource a really broken strategy because of how much damage it gives you. 

Legit my favourite game I've played in the jam, wish you the best

I enjoyed it! It's a fun twist on tower defence, trying to placate the next wave of pests with single-use plants. My only comment is that once you start losing, it's hard to recover.

Really enjoyed it! Was a little confusing at the beginning, but once I got it I had fun! I love death as just nudging people to their own bad decisions, the writing was funny!

I really enjoyed it! All of the funny little options, the ending, that's just what I want from a short narrative game. Also, the perfect timeless thing for a narrative portfolio, so props on that!

It was in Chrome, I tried Edge just now, and it works!

I loved the homemade sound effects, and the story was good too!

It's really brutal, you die with one mistake or missed shot. Reminded me of Olive Wars, but just too punishing, especially with the quick aeroplane that's very hard to hit.

This game looks like it would be right up my alley, but it shows an error menu when I try to run it in browser. I want to play it!

Cool concept, connected to the theme and has a good foundation as a game. I think it would be improved by having a shorter time limit. It would makes the tasks and looping soundtrack less repetitive.