I subscribed to buttonshy products, but their itch page is not yet complete.
Kosterix
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You are reading this because you are playing Octopath Traveler 0 but lack a good way to mark down your progress.
So here it is:
Booklet to print, that allows you to log in a structured, retrievable way whatever you did.
Completely offline. And complete.
https://kosterix.itch.io/octopath-traveler-0-tracker-guide
Why this project?
There was nothing available like this - there are guide books of dubious nature that you don't want to write in, there are some websites that allow you to track elites you defeated, but half of the elites were missing. In other words, this project was born out of annoyance at the state of things. I don't want to hand over my data while playing to some webmaster that at will can deny me access to my data.
What to expect?
This product you print, and it is entirely your own, nobody can take it away, nobody can track you or hack you.
Feel free to navigate around this huge quality of life.
Of course this project is continuously in development, expect improvements from time to time. Get the product while it's cheap.

Non sono l'autore del prodotto Palm Laboratory. Non posso aiutarti con le carte di credito, mi dispiace!
Mi sono limitato a convertire il file pnp in png e a colorarlo a mano seguendo la palette di colori di Palm Island. Ci ho impiegato due serate intere. Mi fa piacere poter diffondere un po' di allegria sotto la bandiera della piattaforma itch.io in questo modo.
yeah totally, I suspect the encompassing umbrella project colab got all the attention. PL colors are way too loud.
As for printing, not any affiliation but the purchase of my epson et-3850 was the best purchase of my life. My SO also has a smile from ear to ear whenever she wants to print something.... it just works. Highly recommended, you pay for an actual printer and the ink is practically free.
But most of all it listens to and does what you instruct it to do. Print. Old 1970 software architecture inside, which means no evil rental or service plans. And the freedom to print any book any picture is priceless.
Hi RemiD2,
Thank you for your interest. The short answer is: Progress got stalled in Autumn of 2025 due to real life aspects.
I made a few changes since the 1.4.9 version, missions like in FoA didn't work well in VotDK, because there are only a few mechanisms in that game. And a little later I got the Encounter decks and LCD for FoA and VotDK. Third, ally mechanic was introduced, so I wonder who plays this true solo nowadays.
It's easy to envision a scanned in Peril and write a mission around it (each is quite a handful on its own) and you would have a much shorter game experience but still with all the goodness of the full game. I can't assume people will have access to the packs, so I would have to scan them in and include the cards and write missions for them. And redesign missions for FoA to include the perils. Which is more work than I have time for to make it anywhere presentable.
Aside from you there are only a handful of people interested, so for the time being, the 1.4.9 version is perfectly usable as a reference guide.
Do you have peril cards?
ahem, what I was actually looking for was a long list of 2d6 outcomes much longer than what is provided here and some info on how the randomness was generated. I surely hope not a basic pseudo random generator from a javascript engine or similar.
can you make dedicated files of specific 2d6 outcomes separate from your other flavors. Nobody needs a combined set - and preferably not with such a tiny font. Please consider 1 table per page and in sufficient font size so we can include them in our adventure game books.
You're welcome!
And thank you, I totally agree. It's just a feeling, but I also suspect the PL is done with at least part of AI tooling.
The work took a few evenings - coloring in the cards with cutouts from palm island, a lot of paint.exe copy and pasting by hand. Anyone could have done this, but nobody on the planet apparently thought of it.
I hope it brings you the pleasure you expect from it!
The short answer is No.
A bit longer:
Originally I started out without a concrete goal, just downloading beautiful cards as they appeared on the screen. I didn't use any system to store them, so a simple dos command dir /b wouldn't even work locally.
(I also found a ton of investigator-specific cards (white crescent moon symbol) but excluded them from the set I printed - I had already way too many investigators.)
Cards come from too many different sources, and some I documented their source of, but many not; many are fan created,
And what good would it do to add the source, all AHLCG investigator cards end up in giant card coffers, which is exactly where these cards would end up in as well.
As a set they provide a rich list to draw from and combine with. I found several dozen of cards since, just haven't had the opportunity to update the itchio.
I tried to make it extremely clear what the package entails - and if you were looking for an illegal sets of scans aligned for future printing from official FFG campaign boxes, that would not only be illegal, but also the price to reflect the months of doing so would skyrocket.
The package on offer here is what the free (and legal) cards are, which is already a few thousand. More than enough for building your ideal deck.
And since nobody else has collected those, this remains the only place to get them from in a single go. I used them myself, that's why I don't ask much for the package.
Hi Dan,
Thank you so much. For sure: digital and ready to print are forever.
I've found several hundreds of new card images but life is rather busy and compiling them into tested exact shape with the FFG material takes a lot of time. Expect another bunch in the near future!
I don't trust companies to keep files up aside from here.
If I'm honest, the CF campaign is bloody expensive. It's why I refrained from backing the first edition of PBA earlier.
There's going to be a new heroine and some extra lackeys and bosses in another pack. This means that backers of the old version will have the original roguelite scoring sheet,
and when the thing actually delivers (mid 2026) I'll revisit this page and publish a version that accounts for the new stuff.
The sales from this itch.io allowed me to finance the purchase of The Valley of the Dead King (second edition) so
- I revisited the Reference guide for FoA and did several rewrites because of the gained insight from VotDK.
- Plan is to make a similar Roguelite version for VotDK.
So stay tuned. This may take a while. The RL for FoA took me six months.
Rome: Fate of an Empire, in its printed form suffers from
(-) the barrier to entry is quite high. I mean, we all know it's kind of Mage Knight complexity.
(-) Game takes forever;
(-) Game has no scoring sheet;
(-) Being told to pick a leader of your choice and two edicts of your choice is kind of a fake choice that actually produces choice stress: there should be guidance from the designer on where to start.
(-) the starting bonus of 3 gold (normal) and 7 (casual) feels arbitrary and (sorry) fake.
The campaign mode provided here addresses all these issues, and I believe this is for the better.
As follows:
(+) just have a die decide on a leader, start with partial edict 1 and if you win you mark that; if next time you roll the same leader, you have him complete partial edict 2 and so on. When you roll another leader, he starts with edict 1 the same way. No more self doubting!
(+) The bonus in gold should be dynamic, it starts off with 10 but gets smaller and smaller as you play higher numbered edicts,
(+) Because it felt not stimulating to penalize players by forcing them to retry, failing should simply be noted, assuming you learned a thing or two by the experience. But to avoid making result pointless, I added that you gain as starting bonus a resource of your choice, based on the number of wins, of that leader.Which should help you at later edicts.
(+) As for scoring sheets:
At bare minimum, 6 leaders x 10 different partial edicts requires at least 60 rows in a campaign marker; but I added 100 for scoring your regular game mode as well. Oh and Very easy mode as well as Easy mode, you play max 3 rounds, max 3 turns, and unlock Advanced Developments earlier. That's why I provided the round tracker to reflect this.
so, download and print both the tracker page and the campaign sheet with more details than I can add here.
Enjoy!
lol we live and learn.
it's actually common practice in IT to throw away prototypes. The idea being that you are not tempted to stick with the old, obsolete design, and green field is more attractive.
Intermezzos after 25 50 100 250 500 1000 drop a little intermezzo piece of lore, give the sine wave a name and a purpose (find a soul mate perhaps)
It took a few tries to figure out that holding the mouse button stops the wave and your score is not the blocks you avoid but the sine waves you complete.
I dunno, I'm not into memoryless skirmish mobile games at all, but
I associate sine waves with color frequencies, so maybe give the past wave a color.
Varying the width (bandwidth) could also give some variation.
Every 10 blocks avoided gives you a bomb. Otherwise it's for a target audience that always wants the same.
Product was full of typos and mistakes, they couldn't even get the date right. I'm not talking about skipping weekends but even the most basic things they got wrong. New editions - they never learn from past mistakes.
Then the usability, the resolution of day x should be on the next page, not the current. Constantly need to flip back and forth. The holder should provide for storing the dice. It's such a shoddy, superficial product I won't ever back them ever again. It's great to make mistakes but if you don't want to learn I have no business with you.




























