but they do.
you just looked at the wrong books. random rolls have been included in most of the Fighting Fantasy series. And for adventure game books it should be canon (but sadly isn't).
ahem, what I was actually looking for was a long list of 2d6 outcomes much longer than what is provided here and some info on how the randomness was generated. I surely hope not a basic pseudo random generator from a javascript engine or similar.
can you make dedicated files of specific 2d6 outcomes separate from your other flavors. Nobody needs a combined set - and preferably not with such a tiny font. Please consider 1 table per page and in sufficient font size so we can include them in our adventure game books.
You're welcome!
And thank you, I totally agree. It's just a feeling, but I also suspect the PL is done with at least part of AI tooling.
The work took a few evenings - coloring in the cards with cutouts from palm island, a lot of paint.exe copy and pasting by hand. Anyone could have done this, but nobody on the planet apparently thought of it.
I hope it brings you the pleasure you expect from it!
The short answer is No.
A bit longer:
Originally I started out without a concrete goal, just downloading beautiful cards as they appeared on the screen. I didn't use any system to store them, so a simple dos command dir /b wouldn't even work locally.
(I also found a ton of investigator-specific cards (white crescent moon symbol) but excluded them from the set I printed - I had already way too many investigators.)
Cards come from too many different sources, and some I documented their source of, but many not; many are fan created,
And what good would it do to add the source, all AHLCG investigator cards end up in giant card coffers, which is exactly where these cards would end up in as well.
As a set they provide a rich list to draw from and combine with. I found several dozen of cards since, just haven't had the opportunity to update the itchio.
I tried to make it extremely clear what the package entails - and if you were looking for an illegal sets of scans aligned for future printing from official FFG campaign boxes, that would not only be illegal, but also the price to reflect the months of doing so would skyrocket.
The package on offer here is what the free (and legal) cards are, which is already a few thousand. More than enough for building your ideal deck.
And since nobody else has collected those, this remains the only place to get them from in a single go. I used them myself, that's why I don't ask much for the package.
Hi Dan,
Thank you so much. For sure: digital and ready to print are forever.
I've found several hundreds of new card images but life is rather busy and compiling them into tested exact shape with the FFG material takes a lot of time. Expect another bunch in the near future!
I don't trust companies to keep files up aside from here.
If I'm honest, the CF campaign is bloody expensive. It's why I refrained from backing the first edition of PBA earlier.
There's going to be a new heroine and some extra lackeys and bosses in another pack. This means that backers of the old version will have the original roguelite scoring sheet,
and when the thing actually delivers (mid 2026) I'll revisit this page and publish a version that accounts for the new stuff.
The sales from this itch.io allowed me to finance the purchase of The Valley of the Dead King (second edition) so
So stay tuned. This may take a while. The RL for FoA took me six months.
Rome: Fate of an Empire, in its printed form suffers from
(-) the barrier to entry is quite high. I mean, we all know it's kind of Mage Knight complexity.
(-) Game takes forever;
(-) Game has no scoring sheet;
(-) Being told to pick a leader of your choice and two edicts of your choice is kind of a fake choice that actually produces choice stress: there should be guidance from the designer on where to start.
(-) the starting bonus of 3 gold (normal) and 7 (casual) feels arbitrary and (sorry) fake.
The campaign mode provided here addresses all these issues, and I believe this is for the better.
As follows:
(+) just have a die decide on a leader, start with partial edict 1 and if you win you mark that; if next time you roll the same leader, you have him complete partial edict 2 and so on. When you roll another leader, he starts with edict 1 the same way. No more self doubting!
(+) The bonus in gold should be dynamic, it starts off with 10 but gets smaller and smaller as you play higher numbered edicts,
(+) Because it felt not stimulating to penalize players by forcing them to retry, failing should simply be noted, assuming you learned a thing or two by the experience. But to avoid making result pointless, I added that you gain as starting bonus a resource of your choice, based on the number of wins, of that leader.Which should help you at later edicts.
(+) As for scoring sheets:
At bare minimum, 6 leaders x 10 different partial edicts requires at least 60 rows in a campaign marker; but I added 100 for scoring your regular game mode as well. Oh and Very easy mode as well as Easy mode, you play max 3 rounds, max 3 turns, and unlock Advanced Developments earlier. That's why I provided the round tracker to reflect this.
so, download and print both the tracker page and the campaign sheet with more details than I can add here.
Enjoy!
lol we live and learn.
it's actually common practice in IT to throw away prototypes. The idea being that you are not tempted to stick with the old, obsolete design, and green field is more attractive.
Intermezzos after 25 50 100 250 500 1000 drop a little intermezzo piece of lore, give the sine wave a name and a purpose (find a soul mate perhaps)
It took a few tries to figure out that holding the mouse button stops the wave and your score is not the blocks you avoid but the sine waves you complete.
I dunno, I'm not into memoryless skirmish mobile games at all, but
I associate sine waves with color frequencies, so maybe give the past wave a color.
Varying the width (bandwidth) could also give some variation.
Every 10 blocks avoided gives you a bomb. Otherwise it's for a target audience that always wants the same.
Product was full of typos and mistakes, they couldn't even get the date right. I'm not talking about skipping weekends but even the most basic things they got wrong. New editions - they never learn from past mistakes.
Then the usability, the resolution of day x should be on the next page, not the current. Constantly need to flip back and forth. The holder should provide for storing the dice. It's such a shoddy, superficial product I won't ever back them ever again. It's great to make mistakes but if you don't want to learn I have no business with you.