I can't really relate to Melody, but art is amazing and little things like alarm going off when you press "Start" is are very nice and smart, i liked it a lot.
KoshMarkus
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Works with theme. Gameplay is smart. Music and sounds are good too. Great work!
Only complaint that i have - game does not appear to have any way to pause/exit it.
Also had an idea, while playing, about how develop the theme even more . All visuals - complex at the beginning, but would start to become more and more simplistic with each level done, until even the words and buttons disappear and all turns into simple forms.
Thank you for the feedback!
Well, when you bring souls to the statue by batches, ending is different! :)
Much darker, i would say! Because more souls per bottle do not satiate Spaida Frokk enough and in the end it eats soul of the hero too!
So less is more? :D Kinda?
Anyway, thank you for your kind words!)
Gameplay is addicting enough to finish the game and desire to play a lil' bit more.
Soundtrack works well with the game, i ilke it!
Visuals look nice.
I think, that with some simple animations (car tilting to the side when turning; houses bouncing when you take/deliver food) and some postprocessing (like bloom, perhaps) game would look even better!
All in all, solid work!
Yeah, i intended for game to be fullscreen and that did cause problems with scaling for some people. Problem is solved by pressing F11 (in chrome) and/or changing scale of the website to smaller one so you can make game fullscreen. About safari - dunno, i will try it on Mac later today!
Probably i should write this in the description! Thank you very much for the feedback!
I will!
Oh, big thanks for the feedback and suggestions! I will try to improve the game in the future, so we will see what comes!
1. Yep, well, it's supposed to be hard to get, but i see that it probably can be better. In the beginning i planned the frog to say some useful and maybe funny stuff every time when you feed it, but didn't really had time to implement this. Maybe after the gamejam i'll do it!
2. Very interesting, i'll certainly look into this, when i'll get a chance! But, frankly, it's kinda fun to know that labyrinth has such rooms. :D You know, in dark souls'ie way.
From the beginning i planned the game to be "full dungeon on full screen", but you know what, i think that, maybe, i can make the game to show the whole map when you in the center, but as you move into the labyrinth, camera moves closer. Could be fun, will totally try it! Good idea!
Again, thank you very much for the great feedback!