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KoshMarkus

26
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5
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A member registered Apr 25, 2019 · View creator page →

Creator of

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I can't really relate to Melody, but art is amazing and little things like alarm going off when you press "Start" is are very nice and smart, i liked it a lot.

Very nice and simple idea.

Nice concept.)

Art and idea are pretty good. I wish there would be an opportunity to replay levels without starting everything from the beginning.

Above all else - story and text in general are great (even each closed door has it's own text - that's dedication!). I liked music, but it has some too high notes in town (imo).
Aw man, i want to know more about moresouls and help all the lessirs now!

Thanks! Yep, adding "fog of war" was a good decision in the end, when game turned out to be more difficult, than i expected. :D

Thank you very much!
Yup, i didn't make the "fog of war" the coolest way i could (it's just black tiles which disappear on collision with main character and not some cool mesh like the one i use for field of view), but with the amount of time i had - i guess "If it works - it's good enough".

I loved it! Visuals are very pleasing to eye, idea itself is cool and works with theme! Not really a game in a usual sense, but i had fun nonetheless! One tiny note - sometimes characters appear to be stuck in each other. Anyways, amazing work! I hope to see you in the video of BTP when jam ends!

Cute and almost peaceful (due to beautiful soundtrack) experience that nonetheless puts you in periodic "is there an obstacle??" panic. Art is simple yet pleasant. Good work!

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Works with theme. Gameplay is smart. Music and sounds are good too. Great work!

Only complaint that i have - game does not appear to have any way to pause/exit it.

Also had an idea, while playing, about how develop the theme even more . All visuals - complex at the beginning, but would start to become more and more simplistic with each level done, until even the words and buttons disappear and all turns into simple forms. 

Thank you!
I'm glad you liked it!
Yep, i made a mistake with a resolution, but changing scale of the page with "Ctrl -"  solves the problem.
I wish that i tested that moment more before posting.
Anyways, next time i won't make this mistake, so i guess it's a  fine part of a learning process for me! 

Thank you for the feedback!

Well, when you bring souls to the statue by batches, ending is different! :)
Much darker, i would say! Because more souls per bottle do not satiate Spaida Frokk enough and in the end it eats soul of the hero too!
So less is more? :D Kinda?

Anyway, thank you for your kind words!)

Gameplay is addicting enough to finish the game and desire to play a lil' bit more.
Soundtrack works well with the game, i ilke it!
Visuals look nice.

I think, that with some simple animations (car tilting to the side when turning; houses bouncing when you take/deliver food) and some postprocessing (like bloom, perhaps) game would look even better! 

All in all, solid work!

Yeah, i intended for game to be fullscreen and that did cause problems with scaling for some people. Problem is solved by pressing F11 (in chrome) and/or changing scale of the website to smaller one so you can make game fullscreen. About safari - dunno, i will try it on Mac later today! 

Probably i should write this in the description! Thank you very much for the feedback!

I will!

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Visuals are nice, gameplay is very addicting, music and sounds are fine. Solid one!

I like the simple, yet effective design, puzzles seem pretty balanced to me. Sound compliments the style. Solid submission, good work! No music, but i, to be frank, don't feel the need in it for that game.

Funny design, gameplay works with theme, what else to say! Good submission!

Oh, big thanks for the feedback and suggestions! I will try to improve the game in the future, so we will see what comes!

1.  Yep, well, it's supposed to be hard to get, but i see that it probably can be better. In the beginning i planned the frog to say some useful and maybe funny stuff every time when you feed it, but didn't really had time to implement this. Maybe after the gamejam i'll do it!
2.  Very interesting, i'll certainly look into this, when i'll get a chance! But, frankly, it's kinda fun to know that labyrinth has such rooms. :D You know, in dark souls'ie way.

From the beginning i planned the game to be "full dungeon on full screen", but you know what, i think that, maybe, i can make the game to show the whole map when you in the center, but as you move into the labyrinth, camera moves closer. Could be fun, will totally try it! Good idea!

Again, thank you very much for the great feedback!

Thank you for kind words and feedback! Idea of the game was to fit completely on one screen, like one-page dungeon in some tabletop roleplaying games, but maybe i consider adding some checkpoint feature! 

Thanks you for kind words! Yep, the game turned out pretty challenging, it's true! Can you believe that, at some point, i planned to have a timer on top of that? And an enemy which would pursue a player? Wild. I will think about adding checkpoints, thanks for the feedback!

Cute game, interesting concept. Sounds are nice, visuals too. 

Beautiful game. Lacked some polishing, some platform colliders need tune up, and menu in game does not work for me. Otherwise, i liked it.

Nice and simple look, solid gameplay. Some music and sound would help though.

Nice and simple look, solid gameplay. Some music and sound would help though.

Great sprites. Having an animations for enemies deaths would make it even more beautiful. And ye, screen shake is too severe.

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Liked gameplay and visuals. Overall needed a lil' bit more ummpf though, and i will agree that making friendly creatures little bit more powerful would be nice, as having a gang to live more than 10 seconds will feel cool.