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kornjaca

18
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A member registered 51 days ago · View creator page →

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It is like trying to reach a castle in your game. NPCs will tell you about it, even encourage you, and then when you try to do so... you regret not going to the forest instead 

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Yeah, I really like the assets, it is more immersive and made me try out the game as soon as I saw it

So shiny!

This one makes my screen go dark when I use .exe

Animations work amazingly well with sound. I wish that you explore the idea further. It must have been hard to create this.

Some people post random stuff here, good random stuff tho

Pixel art in this one is just jaw dropping, btw it is nice that we can perform multiple attacks depending on what combination of keys we use. Keep working on the game!

My score is 237. Game mechanics are the best so far, because you have to react quickly in the first level. And after that I just did W+A+SPACE and noticed that enemy pattern is predictable. I see how you got the name haha. Well done!

I feel like you are putting pressure on me :(

Jelly, Jelly, Jelly. Soundtrack is cool! Besides shooting faster, you have thought of everything. We even have a minimap to find our way around and NPCs talk and are different and have different bullets. I guess the purple thing is a shield or is it a special ability? Level one was easy because I could go past enemies but in level two you made me have to actually battle them. I suggest placing enemies in a different way and you don't really have to load the image for each jelly but it is fine. If I could spam bullets or at least have them more, it would be amazing. You even added boss battles which is amazing considering how little time you had

I wish I could, the guy is so tiny and map is so large. The concept is new and I really like it. Maybe if I could at least move faster it would be better because it is hard to spot him even when the guy is on the screen. Maybe it is a skill issue. Thank you so much for this game, I had fun.

I did it! I blow up the earth. I am so happy. Something exploded at the end. So first of all, the game is made by professionals. Everything is good, shadows, animations in all directions, camera. Even from a game design perspective, you slowly introduced elements. Timer suprised me, well I suppose it is energy, such a cool mechanic. At the end, I was so much robot that I almost didn't want to blow up everything. Imagine if at the end I had a decision to blow it up or not. This must have took you a lot to figure out each level design, because some of them feel barely possible. Maybe they aren't so hard, others will say. I love how you used features of pygame, and sound is probably best in the entire jam, because you have both background music and other effects sound so well. Maybe you could have put an indicator of what levels we completed or a pause functionality. I wish to see more levels if you ever make a second part. Meltdown got only upscores from me!

How do I get out of the ending and start the game?

Is this game unfinished? I get errors when I run main.py and build for web doesn't work. Or do I just need a joystick?

Weeeeeeeee. Instructions are so well made and graphics are stunning!

How do you get to a third ending? So far I only found endings by either killing everyone or not killing anyone. And if I do something in between, I can not find a third ending. The game is beautiful, I didn't imagine this was possible with pygame!

I wish there was enough time to clear all the garbage cheese ;-; Great game! I love the replay feature.

This was so fun, thank you!