It is like trying to reach a castle in your game. NPCs will tell you about it, even encourage you, and then when you try to do so... you regret not going to the forest instead
kornjaca
Creator of
Recent community posts
Jelly, Jelly, Jelly. Soundtrack is cool! Besides shooting faster, you have thought of everything. We even have a minimap to find our way around and NPCs talk and are different and have different bullets. I guess the purple thing is a shield or is it a special ability? Level one was easy because I could go past enemies but in level two you made me have to actually battle them. I suggest placing enemies in a different way and you don't really have to load the image for each jelly but it is fine. If I could spam bullets or at least have them more, it would be amazing. You even added boss battles which is amazing considering how little time you had
I did it! I blow up the earth. I am so happy. Something exploded at the end. So first of all, the game is made by professionals. Everything is good, shadows, animations in all directions, camera. Even from a game design perspective, you slowly introduced elements. Timer suprised me, well I suppose it is energy, such a cool mechanic. At the end, I was so much robot that I almost didn't want to blow up everything. Imagine if at the end I had a decision to blow it up or not. This must have took you a lot to figure out each level design, because some of them feel barely possible. Maybe they aren't so hard, others will say. I love how you used features of pygame, and sound is probably best in the entire jam, because you have both background music and other effects sound so well. Maybe you could have put an indicator of what levels we completed or a pause functionality. I wish to see more levels if you ever make a second part. Meltdown got only upscores from me!