I did it! I blow up the earth. I am so happy. Something exploded at the end. So first of all, the game is made by professionals. Everything is good, shadows, animations in all directions, camera. Even from a game design perspective, you slowly introduced elements. Timer suprised me, well I suppose it is energy, such a cool mechanic. At the end, I was so much robot that I almost didn't want to blow up everything. Imagine if at the end I had a decision to blow it up or not. This must have took you a lot to figure out each level design, because some of them feel barely possible. Maybe they aren't so hard, others will say. I love how you used features of pygame, and sound is probably best in the entire jam, because you have both background music and other effects sound so well. Maybe you could have put an indicator of what levels we completed or a pause functionality. I wish to see more levels if you ever make a second part. Meltdown got only upscores from me!
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Meltdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Mechanics | #1 | 3.556 | 3.556 |
Audio Design | #1 | 3.444 | 3.444 |
Visual Design | #1 | 4.444 | 4.444 |
Overall | #1 | 3.722 | 3.722 |
Interpretation of the theme | #7 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to blend in with the other droids while trying to blow up the power plant. This makes you the "Odd one out" because instead of helping the plant you are sabotaging it.
Development Time
I would say about 20-30 hours per contributer
(Optional) Please credit all assets you've used
We made them all
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