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(+3)

I did it! I blow up the earth. I am so happy. Something exploded at the end. So first of all, the game is made by professionals. Everything is good, shadows, animations in all directions, camera. Even from a game design perspective, you slowly introduced elements. Timer suprised me, well I suppose it is energy, such a cool mechanic. At the end, I was so much robot that I almost didn't want to blow up everything. Imagine if at the end I had a decision to blow it up or not. This must have took you a lot to figure out each level design, because some of them feel barely possible. Maybe they aren't so hard, others will say. I love how you used features of pygame, and sound is probably best in the entire jam, because you have both background music and other effects sound so well. Maybe you could have put an indicator of what levels we completed or a pause functionality. I wish to see more levels if you ever make a second part. Meltdown got only upscores from me!

(+1)

Woooow, this comment made my day! I'm so glad you enjoyed causing total destruction (and almost hesitating at the end). The level design definitely took some time to balance, so it's awesome to hear your thoughts on it. A choice at the end could be really interesting... If I ever make a sequel, I'll keep that in mind. Thanks for playing and for the amazing feedback!