My score is 237. Game mechanics are the best so far, because you have to react quickly in the first level. And after that I just did W+A+SPACE and noticed that enemy pattern is predictable. I see how you got the name haha. Well done!
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Pyvolution's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Mechanics | #19 | 2.250 | 2.250 |
| Visual Design | #26 | 1.875 | 1.875 |
| Interpretation of the theme | #27 | 1.250 | 1.250 |
| Audio Design | #29 | 1.000 | 1.000 |
| Overall | #29 | 1.594 | 1.594 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I fit the theme making the hero the only character that could move differently in the world and evolve their movement abilities in every phase.
Development Time
around 15 hs
(Optional) Please credit all assets you've used
assets made by me




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