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A member registered May 03, 2018 · View creator page →

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Hi! Yep, you were very right about that.  I've added a line with "Touch Mandatory" at the very beginning. Thanks for the feedback :) If I manage to find some time between works, I could try to modify some tests for people with gamepad. 


Thanks for the feedback. As this is just a "One Man Only" project, I can't find the time between work and family to update it with that. I'm with you: free locomotion is not the ideal. 

About having some fixed spots... I did that just for the FOV test. Remember that you can move outside any fixed point because the VR outside movement (you can walk in real life, literally), so the only way I found really useful was to freeze you and the headset. But that is soooo uncomfortable that I don't want to do it for the the rest of the tests. I placed a "shadow" point at your feet for location purposes.  

Hi! The app was meant to be used with the Touchs, Wands or whatever the Windows Reality names their controllers. I'm afraid I can't do all the interactive tests for joystick as some of them needs both hands to work. Sorry about it (you can ask for a refund, no problem about it, it's completely understable)

Buenas.... Pues realmente no se qué puede ocurrir. ¿Qué visor tienes? Unreal toma siempre los datos de la calibración del visor (steamvr o oculus). Ese botón lo único que hace es mover algunos tests a la altura de tus ojos para mayor comodidad. 

Buenas... pues hasta donde yo se, lo único que tienes que hacer es bajarte la última versión (Framerate) de los links cuando entres con tu usuario (está mal traducido: no recibirás en casa ni en el mail, sino que al pagar, recibirás acceso a bajarte los archivos). La anterior se ve muy bien pero a costa de perder frames si tienes una gráfica antigua y la Framerate es con forward rendered, que mejora muchísimo el framerate con cualquier tarjeta a costa de perder algo de brillos y efectos.

Un saludo.

So... here you have my second version of the HMD Test tool than more of 6.500 users have been using at StemVR environments. This one, standalone for Oculus and all SteamVR.

List of Test included in Version 1> 

* for Interactive Test

  • Lenses TEST
    • Geometrical Aberrations
    • Sweet Spot
    • Glare test
  • Readable Test
    • Rounded Form test> Blurriness
    • Snellen Test
  • Sub-Pixel Test
  • Audio Test
    • Binaural Positional *
    • Frequency *
  • Contrast & Brightness Test *
  • FOV test
    • hFOV *
    • vFOV *
  • VIDEO Test
    • 4k/2k/FHD/SD image test *
    • Distance Test *
  • Color Test
    • Color Charts 
    • Details Test

Hope you find it as practical as me!

Virtual cheers, fellows VR colleagues out there!