Can confirm it's still down. Hopefully this'll be patched at some point or the domain could be resurrected - it seems like a neat project and I'd love to give it a proper shot!
Knadire
Recent community posts
I love the whole bestiary of this game! The bugs and bats were a particular favourite, they're such whimsical and clever designs that really help this island feel like a mythical place. I did encounter a few bugs towards the end regarding a spawn point mid-level when I'd just started, as well as getting up the stairs of the temple, but it was still a fun environment to get lost and immerse myself in. Hope you do something with designs like this again in the future!
This was really charming! A cute art direction, relaxing music, simple but satisfying puzzle solving; it's all comes together for a really fun time. It had a little bit more of a difficulty curve than I was expecting though, I'm so used to billiards and golf games showing your swing power instead of the object movement distance that I had to get used to shooting backwards. Entirely a me problem though! Glad I got a chance to try this one.
I was able to finish this game a few days ago (thanks for the help running through the bonus endings by the way!), and had a pretty solid time with it. I actually had no idea you could use Ren’Py to make point-and-click segments! That’s really inspired me to try testing that out myself some day, though I’ve got exactly zero experience in game development so it might not go as well as your take on it.
I wanted to share a few thoughts on my time playing, and I’ll do my best to keep it all as spoiler-free as possible.
I really dug the music throughout! It’s got a great synth sound that reminds me a lot of the kind of thing you’d hear in 80s Italian horror films. Upbeat but atmospheric. I can’t decide between Act II or III as having my favourite tracks.
The writing shines its best when it’s describing the horrors we’re trying to escape. It’s a terrifying concept, and you have a great feel for knowing when to give all the details we need to be afraid, and when to be vague enough to let our imagination fill in the gaps. Realizing what was going on in the room across the hall without it entirely spelled out was particularly haunting. Really, really well executed, especially in one of the endings. Fantastic work.
Stash is great! I got a little startled by one of her easter eggs but they’re really cute. I think having her around on your journey is well implemented.
I like the vibe that the art direction for both the characters and the backgrounds give off separately. Everyone is really expressive and really sells their emotions and personalities. The pencil-y texture used on the environments combined with the way they’re drawn plants it in this slightly cozy, slightly off-putting middle ground that pairs great with the horrors we’re outrunning, especially with how they’re represented in-game. But I do feel like there’s a little too much disconnect between the two art styles at times, and that coordination between both artists to maintain the same lineweight between them would make it feel more cohesive. That disconnect really works in its favour throughout Act II, however. I feel like that’s the strongest section, and having those distinct styles mismatch while changing the lighting on the characters helps it feel more eerie and alien, making us feel out of place in a way that comes across as a lot more intentional.
Some of the dialogue paths feel a little too numerous and same-y when going for any alternate endings in a completionist run, particularly with the end of Act II. It felt at times like I was saying the exact same thing with changes so slight that I couldn’t really work out what was different enough to send me down one path over another. It felt a little bit random so it was something I was stuck at for a while.
I think there could have been a little bit more transitional writing for some of the conclusions the protagonist comes to about the horrors he’s escaping. I don’t know that there was enough to convince me that everything was going to be fine and normal at home again in one of the endings, so I couldn’t really rationalize how the protagonist thought it would be. Again, environmental descriptions were fantastic; I just feel that writing involving internal monologuing and speaking needed a little bit more polish.
A handful of the puzzles were a little rough, but I’ve seen in guides you’ve posted elsewhere that you know exactly which ones those are already. Others were pretty good though! I felt Act I and II were the strongest in that respect.
Thank you again for helping me to experience the game in its entirety, and for making it in the first place! I really appreciate your patience with me. You’ve got a lot of potential as a game dev, and I look forward to seeing what else you create!
This was such a lovely experience! The style of this game is incredibly charming and pairs with the themes of childhood. My favourite section by far was Toma's; that's such a fascinating and creative way to represent magic and I found it very endearing.
Thank you for making such a nice interactive animation, glad I got a chance to play it!
I want to second that this is a great tool as it stands, but it would be a much bigger help to me if I could customize the statuses. This is something I'd want to use for my animation workflow so being able to set what stage a scene is in - storyboard, animatic, background, keyframes, compositing, etc - it would definitely be something I'd be inclined to use daily. Hope to hear updates from you guys soon!