I quite enjoyed my time with this! The environments were really fun to rotate around and some clever spots for hiding objects made for a good challenge. I love the lightsource and field of view focus being tied to the cursor, it adds an extra level of difficulty and a really unique playstyle. I think the mountain areas had the strongest aspects of the story and set pieces, with them having the widest variety of locations, the unique combination of lava pits in snow fields, and Dr. Satila's interesting backstory and motivations.
I think the game could have benefited from a more cohesive art direction, however. Some of the object and enemy sprites I felt didn't gel as well with the characters. I also would have preferred an ending that gave the player insert a little more narrative impact, as well as continued or increased the difficulty. The enemy placement was a bit of a disappointing departure from the more carefully hidden objects seen in the levels that came before it.
I certainly didn't regret my time picking this title up, and I hope this gameplay concept is one this dev expands on in the future. It's got a lot of potential!