Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

klawymichal

14
Posts
1
Topics
1
Followers
1
Following
A member registered Jan 05, 2017 · View creator page →

Creator of

Recent community posts

I love it dude, greate pixel art, ns unity skills.

Thank you guys for your opinion. I'm very aware of bugs and issues. I'm thinking of makeing a bigger and better coded game.

wow man cool animations and color choice...gameplay is hard but it keeps stuck in a game.

Day 6 + Day 7

Ahoy, still working on sounds with a little help of Ableton Live 9 Trail version and Audacity.

Fox Luke can now inform you whats important. What does the fox say? I made him bark becouse i dont know what does the fox say xD

Work still in progress.


Here is my friend from another side of a screen.

(1 edit)

Day 5

Serwus,

today I didn't do much inside the game. Still working on graphics in Illustrator. Planets, mushrooms, and more :)

Also I realized that game needs sounds...

I have to work faster.

(1 edit)

Day 4


Serwus! Today is snowing and I'm s happy about it, it gives me more power for crying in front of Click Team Fusion xD 2 times xD. Just kidding, if there is something wrong its almost certain that the bug is so stupid that you want to dance like radiator in your CPU. I just need more time in this engine. Luv it so far.

What's up with game?

Going pretty well actually. Projectals are finished. Now you can shoot a magical spinning small squares. Those powers are only known to old ancesters and the fox friend. I did a oldschool flashing effect after cat get hit or vice versa. And also when enemy flashes you cant hit him for a few seconds. I think it will make it more challenging. Cat has 3 lifes so far...I have to test the levels and decide how strong is the main character. You can see on gif file whats new. Apologize for 20mb gif, I want to show you how it looks with 60 FPS.


I didnt set aa level yet becouse Im working on graphic for level 2. I have a good idea you will like it I hope :)

Mechanics = 100% done. Now the fun part that I enjoy the most. Visuals <3 .

Menu is 10% completed.


New events If someone fancy it. I have learned that you can group objects lik for exemple enemies...so I dont have to make events all over again for the same mechanics. Saves a lot of time and tears :)

See you tomorow, bye bye.

I'm waiting for game! You got me with celebration mode. You have cool ideas on mind.

Day 3

Ahoy :) Today I was struggling with health of a player_object, knockbacks, and attacking an enemy with special magical skills that cat George has. I came up with the story that cat was sleeping in a forest and a friend fox came to him and informed that the forest is full with monsters. George got scared but fox gave him a powers to deal with them. Tomorrow I will designe level, set enemy, and if time helps I will start to build a Menu.


Here's a fox.


Thank you that you like it :)

Damn.....those pixels are awesome.

(1 edit)

Day 2

Ahoy! I did hard stuff today...Yesterday I have noticed that cat collisions arent perfect. Sprites went crazy when I was clicking left and right next to wall.

Problem: Hot Spots were different for each sprite.



I fixed it but I added some box colliders. It will help in a future.

One for simple colision ( brown ) and second for wall jump detection ( green ). This smaller pink one is for smooth scrolling.


Fixed



Fun part

So paws for collecting are done just as paw bar.


Here is enemy1


He is white but I have palet of colors for other bad guys :)

Have a nice day!


Yeah graphics and ideas are greate!

Thank you :) more is comeing.

Day 1

Ahoy! What I did so far...


So far I had a lot of fun and puzzels to handle.

Collisions

I have to change it. I forgot to make a box that overlaps sprites animations for better collidig. Now collisions are made with sprites.

Jump + Double Jumps + Wall Jumps

Z for 1 jump, Z + Z double jump, fast tap Z for wall jumping

Parallax Smooth Scrolling

That was a tricky part...



Here you can see the events, time for collectables, enemies and health.


(2 edits)


Ahoy everyone, this is my first time here. And also my first game jam ever. I'm here to check if I can make somekind of game in this jam time and also see where am I with my beginner skills.


Ingredients:

  1. Click Team Fusion - I had some time in this program...I never finished a game I just tested what can be done in it...plenty of stuff, but no real pizza so far.
  2. Aseprite - I know this! Characters animations and moving objects.
  3. Adobe Illustrator - Helps me with adding food in fridge...so I'm using my skills for any static graphics for gamejam
  4. Bathtub of tea.

What's on my mind?

4 Paws on Tony Belly - that is the name of game...I think.

It will be a 2D platformer. Main character is a Cat George. His main skills will be jumping, doublejumping and walljumping.

He has to collect all 4 paws pointed on each level. But i wont make it easy to collect...enemies, obsticles. At the end of level he has to Purrr ( attack ) on Tonys ( Cat Georges owner ) belly to wake him up.......for food. Just like my cat. Next level.

Focus.

I will focus on sprites, level graphics, effects. I dont know how many levels i will manage to do in time but 3 is on my mind and pizza but thats not important now.


I will try to post main steps at progress.


P.S. I apologize for my spelling and mistakes in sentences...long time no use of english sounds.

For now here are some sprites I've made.