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keyshooter

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A member registered Jun 20, 2018 · View creator page →

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sad i just found out about this game after the gamejam, honestly short and sweat and a 10/10, there is a funny interaction with the ropes that may lead to breaking, like.... if you cast a rope at the same level at the anchor it will be extremely short and unreachable, but aside for that, still solid

really sad that there is no audio because it could give a lot of punch, some microgames feel harder than others, specially the safe for example, which has a really short time limit, aside from that, 9/10, hopefully in the future there is a full release with audio and more stuff, this one has a lot of potential

game feels good and plays good but there is a little bit of a balancing issue, you can cheese the very start by spinning a lot in one direction and then just tank hits with your extra HP, aside from that, 10/10

short and sweet honestly, great job!

love the "maze screensaver" aesthetic, and the platforming was good, my only grip is that level 2 should have a checkpoint once you reach the big platform because i didn't knew what to do until i looked up, aside from that, 10/10

It was fun for a while, I personally think the ranged enemies have advantage over you over melee weapons, making them really inefective, so i just avoid using those against them

this game was absolutely fun, and probably so far one of my best top 5, is incredible that this was mounted in a week honestly!!! i wish there was a way to upgrade your dash, and the roulette in the continue screen is such a nice concept that i am gonna steal it for the future

we made it thinking in a session of 8 minutes, but after that, you can go as far as you want

really fun platformer until the blind jumps part, which i just drop it there, also the spikes are a little bit too unforgiving, aside from that, fun mechanics

while couldn't finish the game because playing with a mouse ball was an absolute torture to no one to blame but me..... it was super fun, the hook mechanic is a little bit..... hard to grasp.... but aside from that, it was such a solid game, i could see myself playing this with a controller

we never have to play a new gacha game ever again :D

me investing in nothing but speed



seriously fun game

thank you!!! that's what we tried to aim! simple but fun! glad to know you enjoy it a lot!

and I enjoyed yours!! :D

you know, at least has more involvement and gameplay that a lot of triple A games nowadays, manage to break the economy with 2 dollar lemonade

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While the game gives you plenty of resources to beat it, since there is no way to influence the RNG, it can become a really really frustrating experience to waste spins into what basically ends in a back to back "damage" zone or trap zone, sometimes the slot feels like it stop in a good spot just to move one more time and land in a bad spot, might be a delivered choice by the developer, but still, you end with a sour taste in your mouth.

Regardless was a really fun game, visuals and audio are great choices, and the way the slots spins feels really good to watch

Only I dare to try this game with a mouse ball I guess.... absolutely hilarious, after a while to be looking at the rotating canvas the entire screen feels like is rotation as well, quite a dizzy but really fun experience

Challenging and enjoyable, while some parts of the levels can be cheesed with well timed clicks or movement most of the game is challenging, and is fun, level 10 was way more difficult that 11 for me, and releasing the click just in the right time felt incredible

it has an interesting concept and i think the idea of "planet fighting" is fun, but i found that the easier strategy was to just let the ai opponent cook itself with heat which.... defeats a little bit of the excitement it tries to build up

You always get killed by something outside of your range of view, and when something is on the screen you just spam space but there is no true visual feedback of what you are actually doing

Is fun but lacks vision, first it starts as a digging game and suddenly it becomes a rythm game, neither of them well instructed, regardless, had a fun time

Spinning feels REALLY GOOD, knowing when and enemy was attacking was a little bit tricky but aside from that game was fun!

Super cool puzzle!!! I love that you can connect the same cables in multiple ways!! wasn't able to finish it but at least i know it was fun

Reverse autoclicker with moral dilema is fun

i really love the idea of a companion bot that help you clean off enemies from the distance!! looks like it was also aimed to help you with platforming? a lot of cool stuff!!

It reminds me to the Animaniacs console game!!! Really cool!

I feel the hit box or the attacks are really big, is hard to avoid attacks and attack, overall, great game idea about switching to capture souls, i just hope it were easier to catch

Is like Sky but you go up instead of down, and all the snowman are fairies, cute visuals, i wish i wasn't that bad playing this game, love the hide and dash

Really cute art! the turn of the boat is a kind hard in my opinion, really easy grab all the souls by holding click, it should be some kind of limiter

Really enjoyable puzzle game!!! Good art and it reminds me to Chip's Challenge or Lololo's Adventure, i feel is really well modularize and it could even have a puzzle maker to share puzzles

I love yukkuris… i couldn't eat it

Great visuals, and good music, i love how cocky marisa gets when going back

Really enjoyable the fact that changes in one world affects the other and viceversa, really explotable

BOOOOOOOOOOIIIIIIIIIIIII thisgame…. Amazing way to handle the theme, and really well crafted atmosphere. PD: Poor old man :c

Cute pixel art, and nice level desing and atmosphere, the collision and physics can be improve

Good if you are playing with a friend, not so good if you are not. The idea is really good, exploiting dead to progress is really funny, yet, moving two character using the same keyboard is kinda confusing, and is really easy to get kill in this confusion, my suggestion is to make one of the characters been controlled by the mouse somehow, so you know who is each one

Really good concept!!! I really like it, the only problem is the ammo in this game, i get the concept, to make you not to waste your resources and to make you die so new characters can resurrect, my suggestion is, once there is no more characters to revive, make the weapons able to recharge but make the recharge or reaaaaallly slow, or each time half the max ammo that weapon has, or even both, some sort of penalty, so you won't go full Rambo because you know sooner or later you will waste a lot of time trying to recover your ammo and having less and less ammo each reload. At least for the main weapon. Overall, really cute art and great game

Really nice pixel art and the music is good too! The souls spawner is a little too much and only been able to attack on ground makes it hard, my suggestion is make the souls just to stag you but not decrease the HP bar to make it fair, overall really good

The patterns are really good and the sprites looks wonderful! Is really challenging