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A jam submission

Ayakashi Root - YoumuView game page

Submitted by Richard_39
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Ayakashi Root - Youmu's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#183.0373.147
Presentation#263.0943.206
Concept#282.8672.971
Story/Writing#281.6751.735
Gameplay#302.0722.147
Challenge (Tough but Fair)#301.9592.029
Overall#302.3562.441

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Really nice pixel art and the music is good too! The souls spawner is a little too much and only been able to attack on ground makes it hard, my suggestion is make the souls just to stag you but not decrease the HP bar to make it fair, overall really good

Host (1 edit)

This one's got some real nice pixel art, and I like the simplicity of it a lot. Though, yeah, it's hard to ignore what other comments said about difficulty. You have very little power over how to navigate past these skulls besides methodically taking them out and retreating and then getting lucky. A jump attack would do the game well since every moment of gameplay involves the combat, and for such a long jump arc the player should really be given some control. The perma-falling factor after messing up isn't terrible as a concept but combined with the inconsistency of making each jump it became a real hard punishment. Thankfully the game wasn't long enough for it to become really toxic. It also had some technical bugs like walking around after dying but a jam's a jam.

This was some good work though! And I think a bigger focus on the player's input and the gameplay itself could make a game like this really fun, as well as future entries.

(also were all assets made by you or were there teammates/etc?)

Hello, Richard and I created the game, he took care of the programming and I made the graphics and music.
Thank for your comment! in our free time we plan to polish the game a bit more and add some ideas that were discarded in the process, only for fun lol

Participating in the jam was an entertaining experience, we hope to be part of the next one too!

(+2)

I got three words for you my friend:

Attack While Jumping

This could be a fun entry, but it ended in a mess of mechanics, and its hard to enjoy when enemies spawn EXACTLY where you jump, going through platforms could help a lot, even ghosts have problems reaching you because of that.

I mean, re-imagine this scenario as an "Endless" mode where you climb non stop while slashing ghosts without these problems, attach a scoring system to that and you got a really good game.

Submitted (2 edits) (+1)

Great art, but the character feels very wonky to control

Submitted

I think something happened during the export process of the music and a lot of notes never decayed and went away.

The art is real nice but the game could use more work. I think it's a bit early in the year to start seeing so many spooky flying skulls