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Komachi's Ordinary Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge (Tough but Fair) | #11 | 3.208 | 3.324 |
Gameplay | #11 | 3.350 | 3.471 |
Overall | #14 | 3.520 | 3.647 |
Presentation | #16 | 3.804 | 3.941 |
Concept | #18 | 3.719 | 3.853 |
Use of Theme | #20 | 2.952 | 3.059 |
Story/Writing | #25 | 1.845 | 1.912 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Venstex, Peachems, Meira, Skullyhead
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Comments
Art is really good, but im not sure tank controlls are ok for this gameplay, you should consider the normal way, lol.
Really cute art! the turn of the boat is a kind hard in my opinion, really easy grab all the souls by holding click, it should be some kind of limiter
Oh my god, the game is so good, but the turn speed on the boat just has me ramming evil spirits all day long.
Is cute! And nice. Simple as a jam ganshould be and I like the pushing/pulling away spirits idea, though I feel like it its potential could've been reaped more (puns haha) if the controls were a little more direct. I found I was mostly using the push-away mechanic to bide myself time to get used to tank controls, and imo it would be cool to be able to use this mechanic to actually optimize how quickly you grab the souls. Fun timekiller either way!
cute game, but I'd recommend uploading some pictures so people can see what it's about, will probably get more downloads that way heheh
Distance manipulation as a mechanic is very cool!
The control scheme is a bit awkward though, having all the buttons placed close together at one side of the keyboard made it a bit difficult to play.
The art and music together is makes for a pretty jolly experience and I appreciate that
Very nice!