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Kevin Hill

51
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2
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16
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9
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A member registered Jun 09, 2020 · View creator page →

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I had fun with this! It was a nice balance between challenging, but achievable. I wasn't able to beat the big bird though, as it kept flying off the screen. Fun game concept here that's on-theme, nice job!

This was a fun game! I liked the art style and I had fun with the core gameplay loop. I wasn't totally sure why I lost in the last loop, but I'm guessing I was supposed to have been protecting the boxes/city. Nice job!

Love the art, and movement felt really smooth! I think if the camera was zoomed out just a tiny bit more I'd be a little better at reacting fast enough, but I had fun regardless :)

Some really well-designed levels, even if they were a little challenging for me. Loved the visual aesthetic!

Nice take on the theme, and really solid core gameplay loop. Everything was visually laid out nicely and communicated clearly.

I enjoyed the aesthetic of this game, and the background music fit really well. I would have liked more feedback about what the levers were doing, but that might be a skill issue :)

The audio logs were a really cool touch for this game, and I like this take on the loop theme! The spinning was a little dizzying after a while, but I liked the gameplay.

There's some cool potential with the mechanic of rotating abilities. When they triggered, they felt rewarding! I'd have loved a quick tutorial explaining them more at the beginning.

Really cute, cozy, and quick-to-grasp game. The aesthetics are really charming, and I enjoyed the gameplay. I wanted to keep playing even more levels! :)

This put my geometry skills to the test, but it was a blast. The background music was smooth, and the visuals felt really clean and satisfying to watch. Good stuff!

The challenge from level to level built up really nicely and kept me hooked. Once I figured out that I needed to look at the shadow for spacing, I was a lot more successful! My only small note is that when clicking the box after dropping it, it was punishing if you didn't click exactly in the middle of the box, since it jumps to your mouse location. Super fun, nice job!

The cassette tape into the TV was so smooth, and really enhanced the game's ambiance. Really creative and well done!

Really creative take on the loop! Playing a game like this feels nostalgic, and the mood shifts between areas are really cool.

I really like this design. I did end up in basically an endless loop because the enemy was healing a bunch and I didn't have enough damage to do kill it. That said, I think this is a really good idea and I still had fun and enjoyed the art. Fitting background music that's nice and calming too.

I love it. It hurts my hand a little bit as the levels get more intense drawing the circles with my mouse, but that's not the game's fault. Super fun and addicting with great juice!

I think I won, but I'm not exactly sure how I did! One suggestion for jumping is to have a "coyote" jump, where there's a little leeway when jumping off the edge of platforms. Cute art, nice job!

Nice mechanic, and the puzzle designs for each level are well-thought out. They're challenging, but rewarding!

I really enjoyed this - it took me a minute to figure out how I was supposed to damage the enemies, but once I picked it up I was fully immersed in the great visual and audio design. Great work!

I love the aesthetic of this game! The text was pretty tough for me to read, a full-screen option or the ability to zoom in on cards would be the cherry on top :)

Got stuck a few levels in, but I think with more time the concept here is cool. It was fun to figure out how to adapt each level based on how the movement changed, but the lofty jumping made it tough to time sometimes.

A few small bugs, but I fully appreciate how stunning this game looks, and the amount of care that went into building this narrative and the world around it. It feels really immersive

A few small bugs, but I fully appreciate how stunning this game looks, and the amount of care that went into building this narrative and the world around it. It feels really immersive

Great take on incorporating the theme into Snake! The controls were intuitive and the theme felt well-represented.

This is a cool take on the theme and how it fits into this genre! The rope was a little tough for me to use sometimes, but I still enjoyed it.

The lasso mechanic felt really good. Not only is the core loop here fun, but you executed on the mechanic and level design really well. Nice job!

I like the concept for this game! I was having a tough time figuring out where I was supposed to go, but that might be a skill issue.

Love the artwork and gameplay loop that builds on itself really well! I love a good, clean UI.

This art is absolutely amazing, and the core gameplay loop is really fun too. Nice job!

As someone who isn't normally a fan of racing games, I really enjoyed this. It had a lot of personality, and I loved how the music adapted to how you were playing. Good stuff!

This was a really fun game, and fit the theme so well! Solving each puzzle definitely felt satisfying to me (although I got a little frustrated on level 8 because I knew how to solve it, but execution was keeping me stuck for a while). It had a consistent visual theme, and the bounce shot homage was wonderful. Great job!

What an incredibly cool game concept - it took me about 1/3 of the way through to realize what the discs were doing, but once I did  I was so impressed. I got stuck in a wall on the first boss when I was knocked back, and unfortunately when I tried to try again against the last boss it sent me back to the beginning of the game, but overall really strong game and execution!

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I think this game loop ahs a lot of potential, it blends some of my favorite genres and it scratched all of the deck-builder itches I would want to see in a game like this, so great job!  A few small enhancements I would have liked is a deck/discard counter, and the ability to pause the game. I got stuck a few times in the side or bottom of platforms, and I also found that I could just stand in a safe spot and cycle out all of my curse cards, which made them feel unimportant and like I couldn't actually lose (alternatively, I could just not use spells in most levels and be perfectly okay). I hope this game keeps being worked on, but either way, nice job all!

I really like this as an educational game to make learning math more fun. The balance of difficulty in equations that the game presents felt a little bit sudden at times in its shift in level of difficulty, but overall it was a fun game to play and forced me to flex some math muscles I haven't flexed in a while haha

To me, this was a REALLY strong core concept for the game, and I think the mood was conveyed/executed really effectively. Honestly, I loved just flying around with the light and exploring, the way this game was laid out almost read as more of that type of game, and if some of those exploration game elements were incorporated here (maybe a rare gem you can find, some fun powerups, etc) I would be hooked on it. Solid visuals - some more SFX would have helped build the narrative/mood even more, but I'm impressed with what you all put together!

I really enjoyed the core game loop for this game! I got better each time (though not nearly as good as some on the leaderboard, haha). I agree with @CaptainRipley's comment about the shop, I think that was a really great idea to add. To make it feel even more attainable/impactful, incorporating it into each individual playthrough (upgrading mid-game and balancing accordingly) could add an exponential number of additional strategies. Really great job to everyone who contributed to this!

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The Forsaken Flame is a top-down puzzle dungeon game with only your flaming sword to guide you. Created in a month as a team of four, we would love for you to give it a try!


I loved the ways in which you integrated Billy's backstory. Even just things like "carrots > scrapbooking" were funny to me given the context you built up in previous levels. Unfortunately, whenever I jump, I go flying into the air, so I wasn't able to make it past the level where jumping was required. Overall nice job!

I liked this! I really vibed with the art style and the sound integration. I think that my only suggestion would be to present more challenging/interesting choices sooner - I found myself being able to just jump straight up for most of the game with no consequences. Great job!

Hi ARez,

Thank you for playing, and thanks for the feedback! The black hole is idle unless you are using a power-up on the left that allows you to click a planet. It's good feedback though that I should make this clearer for players.

I liked playing this, and I can see the appeal for multiplayer too! I would echo @Hydraulicity's comment about the geometry - sometimes the hit boxes for the platforms didn't match up with the actual platform, leading to bumping into spaces that weren't there. Awesome job!