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KevDK

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A member registered Dec 11, 2019 · View creator page →

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You've done it again NinjaConor. Another excellent Jingle Jam entry :) This one would be fun to see them play on stream, good luck.

Excellent interpretation of the theme. I want to like it a lot, but the platforming (the way it sticks weirdly on the platform sides) and the music puts a damper on it. With a few tweaks this could be really great :)

The platform controls are pretty tight, and the platforming is fun. Just wish you had time to make more of a game out of it :)

Pretty decent puzzler ;) Have more confidence in what you have made, you don't need to apologize to the player :P With a bit more polish this would have gotten top marks from me. Good job though!

Good use of the theme. The swapping of worlds is a neat idea. Could have used a little bit more polish here and there, but had a decent time with it :)

Congratulations on participating in your first game jam! Even if I can't give it a high rating, keep up the good work. And from this jam you've also learnt that it's a good idea to have a functional build early in the process - unexpected things can always happen ;)

Excellent game. Good strategy, good visuals, feels like a genuine game. A few small details missing here and there (including a tutorial/explanation of what the game is), but not enough to deduct from the overall impression. Top marks!

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Mousie was kind enough to try out the game, check it out here!

There's a lot to like in this xD Feels very responsive, graphics fit well (both are art itself and the light radius model), it has a very unique feeling to it. Personally the movement was just a tiny bit too 'spiky' for me, and some background music would have added to the atmosphere, but I really enjoyed my time with the game :)

Definitely one of the most satisfying games I've played so far. I wanted to keep playing after I finished it, which is a great sign! Well done :D

I really like the core controls, it feels very responsive, and the art fits very well. I kinda wish the range of the melee weapons was slightly longer, and the music really didn't sit well with me (the sound effects were very good though). But I can look past that because the core experience was so responsive :)

Art, audio and movement controls are excellent. I just wish the weapon usage was more satisfying (bullets feel very slow and unresponsive at times). Overall a pretty good experience :)

I'm in the same boat as Pirate Shell below. Really nice art (that shader/effect you used is amazing!), gameplay was decent, the aiming made it somewhat cumbersome (and the camera movements while moving gave me a bit of motion sickness xD). Still, good effort for just 48 hours!

It got me facepalming while laughing. "The real surprise is that somebody made this" - what was your brainstorming session like? xD

I'm really digging (pun intended) the card mechanic, the map and the visuals! On the other hand, I feel like the pacing could have been improved, and I had to mute the audio because of the sound effects. With a bit more work I could see this as a great standalone game (I'd play it on my mobile for sure).

The controls in this game are super responsive, and it feels really satisfying to dash into enemies. I have some minor gripes about the wall jumping and the slippery floor modifier, but all in all a very satisfying playthrough :)

If you want to try playing the game as a member of chat, Virtute will be streaming it in the halftime break today (Tuesday). He streams at 7PM - 11:30PM GMT at http://twitch.tv/Virtute

I managed to play this with controllers, and it was pretty good fun. Well done :)

I can't seem to find the game? Am I missing something obvious?

That's some top notch atmosphere right there. That rustled my jimmies, but in a good way :D

Very good game, and one of the best interpretations of the theme I've seen. Well done :)

Damn good effort for 48 hours. Lacks some polish around the edges, but you should be pleased with what you've accomplished here :)

A really enjoyable experience. Only thing I was missing was some footstep sounds. Definitely one of the better games in this jam :)

Pretty decent tower defence game. The most impressive thing is actually that you got it all working this short amount of time. Good job! :)

The presentation is absolutely top notch. I did find a way to cheese (hide in the bottom right corner), but I did stick around for a while just because of the sound and visuals. Overall very solid :D

I love strategy games, and there's a lot of things that speak to me here. At the same time, I also feel like the game played me more than I played *it*, if that makes sense. Definitely a title I'd return to if worked further upon, there's a lot of potential here :D

Accurate portrayal of the life on General Dating App™ xD

As many others have said, it's harder than usual to play hotseat games, but this game is a gem. One of the best I've played so far.

Okay, that was adorable as heck. Very nice art and good movement controls. Well done :D

Just as frustrating as real-like croquet xD Good job, bonus points for the windmill level.

Pretty decent top-down shooter. Good effort ;)

I'm genuinely impressed with this game. To pull off a card based game of this scale in 48 hours is very nice. Only thing missing is some audio to compliment the experience. Really well done!

Pretty decent car game! I like the concept of constantly generating new tracks, bonus points for that. I did feel like the audio side could use a bit of love. Good effort overall.

You've done it again, NinjaConor. Somehow you've managed to make a masterful game in just 48 hours. Well done! I'll have to return to this after the jam is over to continue xD

I'm quite impressed with the technical aspect of this - the procedural generation of the terrain is great! I didn't really have much fun playing it though, sorry to say. Needed a bit more polish in the game mechanics, in the audio and perhaps a bit of textures to the world. Good effort nonetheless!

This was quite unique. I'm not sure if I liked it or not - I think I do! It's just - wow, that was something else. Definitely an experience that sticks in your mind xD

Wow, thank you for the message ;)

Nice and simple game! I wish the basic left-right movement was a bit more snappy, it takes a while before the character builds up speed. But I like the dedicated throw buttons for left and right, good choice :)

I downloaded and unpacked the .jar, but I can't seem to find a way to start the game? What am I missing here? :)