Hahahah, yes me and the devs have been playing with people when we can!
Kensingtonw
Creator of
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I'm gonna do my best to play some of the games listed here!
Here's mine as well: https://manojo.itch.io/sanctuary-of-giving
Extremely cute game! There seems to be a bug where my character turns into a white ball, making it a tad hard to interact with objects. it seems to go away in the water. so maybe its a reflection off the player. Too long of a decay time of reflections??
Also I'm not entirely sure how to properly get to the island. I just teleported after missing the boat a few times and spamming F. Can't figure out how to leave though
Update the boat seems a bit difficult to use without spamming F to park then jumping in the water to have it teleport you to the next place.
Couldn't find what to do on the 3rd island after going around spamming F.
Great first game! Highly narrative driven I can tell. So just work on the key game mechanics and interactive elements.
Ohhhh there's so many good games here! I really liked the intro of yours Madhupriya!
I agree with Sarah haha.
Loved the art and the Capybara, but I didn't know what to do after grabbing the lantern. Thought it was maybe something to do with the little statue off to the right. Or maybe the hill on the right. Keep working on it and the subtle method of guiding the player toward a goal! Would love to have the camera smoothed out as well, it got kind of jarring after a while.
Just played this for a little bit! Wonderful aesthetic that very much fits the TGC vibe. The music and sfx are probably challenging to mix together, but still very good!
I got stuck with the flying mechanics trying to build up enough speed, but it got much easier in the open space.
It'd be an interesting discussion giving the player a better end goal, or draw attention to some points of interest on the map.
I love the ARTTTTT this could be a great mobile game. I personally thought dragging the ball Back made more sense than dragging it forward to shoot the ball.
It feels intuitive to play but I could see it being slightly confusing to a non game dev. Cause even I didn't know the ball could be shot multiple times from where it landed and I legit waited like a minute after the first shot I made.
But Great game for a solo dev!!!! Highkey love the sfx of the guy screaming and it panning around. SO goofy
Hey Mel! I took a look through some of your stuff. Awesome that you worked with 343, I freaking loved halo5! So I would love to work with you and a more experienced team on this jam! It could really become something beautiful!
I'm an audio designer and composer from Berklee, so I have some experience working with somber orchestral scores and making any music really interactive! I can program directly into UE5, Unity or work out of Wwise.
https://play.reelcrafter.com/KensingtonWatts/thatgamecompany-Game-Jam
Here's a reel I made for the jam, it has my discord cause I couldn't add frenetxk for some reason, also reached out on linkedin lol
I'm a professional working in games, but oh my goodness I wanna participate in this game jam! would love to help help design the whole sonic atmosphere in Unreal, Unity or Wwise . My strength is in designing, programming and music (orchestral, electronic, and more)
If you wanna listen to my music or check out the games I've worked on:
https://play.reelcrafter.com/KensingtonWatts/thatgamecompany-Game-Jam
my discord is @kensingtonwatts





