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Just played this for a little bit! Wonderful aesthetic that very much fits the TGC vibe. The music and sfx are probably challenging to mix together, but still very good! 

I got stuck with the flying mechanics trying to build up enough speed, but it got much easier in the open space. 

It'd be an interesting discussion giving the player a better end goal, or draw attention to some points of interest on the map.

There is an end goal, but its not super strict to give player freedom, and endorsing player actions based on generosity instead of direct commands. End goal is to connect all Generosity elements. Thank you for feedback, Ill probably try to make the end goal more clear, for the post jam version.

Oh awesome! I'll try and circle back for the post jam version!