Ah, that is super helpful, thanks for the details Andi—I'll have a fix uploaded within a day or two.
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I hope it's clear, and that it helps, that at least all the .shader and .cginc files are readable! Meaning, the bits that actually go to the GPU and do the raymarching, you can read (and modify to your own purposes).
Ah, looks like a minor change before release messed up my VR support! I'm looking right away--there's no fundamental reason it shouldn't work, as long as you keep very realistic expectations about performance. I'll post here when I upload an update!