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katori15

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A member registered Apr 01, 2023 · View creator page →

Recent community posts

(1 edit)

Just started V2.80  Linux

[bug] When you replace a character in the squad by placing another on top of them, characters in the roster double up.  Placing a character in to an empty slot in the squad or removing a character from the squad fixes this.

2.80 game found my 2.70 sage data, even though it is in another folder.  I have not opened the 2.70 save, does 2.80 game automatically updated the 2.70 save data?

Does running 2.70 game, with out opening my 2.80 save corrupt the 2.80 save data?

There is much to take in.  Chests takes a bit of getting used to.  I have open some chest which throws cursed gear on to a character.  The gear they replace are just the basic ∞ gear.  That gear disappears, not going in to pack inventory.  Will this happen to any gear which gets switched out by chests?

Not a fan of the goal bar being under the skill tree.  My reason is when I am setting up squad, I could look at the goals and see the x/y finished and know which dungeons level they would have to explore.

Thank you for you hard work.

[edit]

bug report at top

Is there a way to get to start-up from a game.

Bot a fan of the dungeon bar at the top, seems to make the map pointless.  Which make me wonder, is there a way to have the captured characters on the map instead of the list on the side.

Now that you do not need a character in the squad to go to map, why not keep the roster on the side?

2.80 is running on Manjaro.

(0_0) You want me to lie to my boss!?  What if they find out and?  They come after me for back pay.  They might even remove 'work' from the note.

(0_o)? Why would I press 'no'?

I could not get past the "Does this even matter?" part.  The button just keeps shocking me.  (^_^)

[Bugs] (Alpha 0.13.1) more

The Lust card will enter in to a looping shuffle.  You can end your turn to stop it.

Characters get stuck in an area.  You assign them to guard a location and they will stop moving.  If a fight happens they will fight.  Once the fight is over they will move through the wall to the place they are stuck.  Sending them to the over world may fix this.

[Issues]

Crafting: Having to click the object each time you want to make one.  Same for scraping.

Prisoners brought in from over world do not get shackles.

No roster for characters sent to over world.

Path finding: a 3x3 seems to confuse them.  When leaving; you could build a map from their visited tiles and make a shortest route.

Does paying the characters a crazy large amount of gold, fix their relationship with each other?

Having the verify window after I click to buy the research.

Using the cheat window to fix the battle breaking may be causing bugs which corrupts the save file.

No way to see a character's battle deck.

Will characters walking past an invader ever trigger a battle?

[Praise]

I still like the game.

This brings up a big problem.  How am I going to able to buy your game?

(1 edit)

[Bugs] (Alpha 0.13.1)

Not being able to make strike invaded.  In Alpha 0.12 I was going to the save menu and that would fix it.  Now, there is no save menu during a fight.  May be you could add a button for targeting the invader.

Barbed wire traps lock the invader. in place.  This can be on a guarded or non guarded tile.

For the two above I open the cheat menu and banish the invader.  Doing this makes other things start bugging out so, I save and quit.

After starting the game; going to a character screen for the first time, the inventory and chat buttons are not there.  After the first time they are there.

Characters have relation problems with prisoners, does not give any options which locks the game.

[Issues]

Discarding: I get cards I can not play (Lick Wounds), blocking me from drawing new cards.  I draw too many 'Frighten' cards.  Playing a 'Quick Draw' Cost me cards because I have no space in hand.

My characters get scared (with out a 'Frighten' card being played on them.) in battle.  Is this a bug or part of the game?

The research interface.  May be, Instead of the drop down, have icons across the top.

Invaders do not release prisoners.

[Praise]

Sending characters our for supplies.

You put the files in a folder before the zip file.

I see new stuff (have not gotten there yet).

How I work the tutorial:

I wait to get enough the place on the tile after the throne room.

I wait to have enough to place a gold mine there.

I wait to place the spike trap down in the first tile, before placing guard.  If both have spanking paddles, I restart the game.

I hope the first fight does not take a long time.

Then it is a race to get an infirmary.

The first time; I had the character die after the fight.

Second time; too many invaders too soon.

The third; both character had spanking paddles.

Fourth; during the battle, a move caused my characters window to over lap the buttons.

Fifth; I had some one join with a weapon.  Just won a battle.  "Not enough gold", "Not enough gold".  Before i could give her a bandage, on of the other characters started a fight with her.  The pop-up said some thing about check it out.  When I clicked it nothing happened.  I got a message that the new character had died.

Each time I am playing the tutorial.  If I do not, I start weaker.

My issues:

The tutorial font is small and hard to read.

White letters on light green and light purple buttons.

The tutorial fight should easy or scripted.

Not having a weapon to trade out the paddle.

In a fight , not being able to surrender.

Things i like:

Models are looking better.

Character death.  With this, can I banish, imprison and/or, kill characters?

It is a small list because, I have not gotten to the main game yet.

\(^_^) Be back then.

horbror music is a good call.  Now, I want a video with subtitles to figure out the parts I am missing. (^_^)

[Suggestion] Cursed gear that has not been unlocked, are still curse if a level three character equips it.  Example: the maid set.  If the character is a third level maid, the gear will force her to have to work as a maid in the barracks for X number of days.

Pets seem like an easy adjust.  You could add pet slots in the barracks, which can boost morale.

Prisoners: have a prison.  Characters that stay in the prison cause a negative effect on the morale.  You can unlock guards slots to counter act this.

Cow and horse: A stable; where characters staying here will  increase loot.

Tavern: Is wench going to be a class?

Mental ward: You have it where you unlock to lower the price.  Have those be slots.  Clerics give one percent while non-clerics another.

Training fields: I suggested moving the 'Goals Reroll' here.  Make it like the 'Mental ward'.  The character fits in a slot and you pay to change one of your goals.  This lock the character till next run.


(^_^)

[Suggestion] When character is covered in a cocoon, have 'wait' be an option.

Mydude8968, try 'bash WrapturousAdventure.sh ' in the terminal console.

[Suggestion] Move the goals reroll to the training fields or the guild hall.

(^_^) If I saw the mouse over telling me to right click on them, I would have known.

(^_^)b Thank you for reply.

Stagecoach Base stats: When upgrading; do the recruits get upgraded immediatelyor, leaving the stagecoach and coming back or, the next set of recruits after a venture?

Saw this on Nookrium.  Fun game.

https://odysee.com/@Nookrium:d/seer's-gambit-(party-building-tactical:0

[bug] looping noise (20231119)

Had a rare Blossom.   Some thing set off these shields being drawn in to her.  Right clicking on a character muted the sound.  Beyond that it looped over and over, even after I finished a run.

They show when you have the ingredients to make.  Buy some cloth (not sure how much) and you should get some thing.

A request for adding the chance for imps to have horns.

Open inventory.  There is a tab on left side with items you are able to craft.

Hope it was what you were looking for.

The rope I can handle better.  About to die?  Get pulled out.  Get the dungeon treasure?  Get pulled out.  Just want to leave?  No reason to waste rope.

I have been looking at the save file.  If sorting get added to game, may be add a 'when joined' variable.  You are storing static data about items .  In every character's 'bag' there is a poison bomb with all the variables with all of the description variables.


Thank you (^_^)b

Looking good.

[bugs]

Ruvaen's tail will start twitching.

Loading save may restart tutorial.

Trying to remove another piece of clothing before animation is finished, will stop her from doing the other animations and/or not remove the clothes.

Removing the circlet does the same as above.

Fights in the workshop; moving the camera behind the gear box covers the interface.

You can buy a farm on a room that already is a farm.

In character select window: When mousing over character the pop-up window may go too high or low on the screen.

In the character solo room:  some thing causes the right interface to almost cover the two buttons.

After selecting an attack, I can not select the character.  My work around: save the game to get the 'You saved' window.  Then I can select the character.

In the character solo room: opening a window in front of character, the mousing over will make contact the character behind the window.

[dislikes]

Instant escapes.  There is a 'no hope' button.  Let me have the chance to use it over them leaving the dungeon by teleportation.  If teleportation is what they are doing, then let them use it when they decide to quit walking around.

Small fonts.

Drop down menu for research.

[likes]

The interface improvements.  I remember the character selecting was a pain.  Now it is simple.

Changing weapons.

Combat.

Voices.

[overall]

This is a good update.

(^_^)b

(^_^) No worries.   Thank you for the reply.

Low Quality pictures for easier downloading.

I was pointing out the icons.  If you use the wrong icon itch markets your game as a Linux game.  Due to the icon not being the Apple, it does not market it for Mac.

I do not know if there was a Linux version before.  I am using a program called 'usebottles' with no problems.  <right now> I just tried it with normal 'wine' which did not work.  It might work with Proton.  (^_^)  I am lazy to set it up right now.

(^_^)/ Thank you for the reply.

(^_^) Do not sell me bad poker play for good game mechanics. (^_^)

It is a small issue.  Just a mini game.

The main game should be the focus. (^_^)b

(^_^)/ Thank you for the reply.

0.3.00.01-pc

[bug] You are in front of the school at 7:59.  You click to go inside.  School is close and a girl comes to chat with you.  This causes the time to jump to 9:00.

[bug] Changing in to fitness wear at school for gym does not change long hair to pony tail.

'Confidence' feels random.  She walks from one room to another and lose a point.  She exercises and gain a point of 'Fitness' and lose a point of 'Confidence'.  Make-up I thought added or removed 3 points.  I have seen removing make-up down 'Confidence' by 6 points.  She have the 'Bimbo' trait.  One guy on the bus: lose 5 'Confidence'.  Two+ guys on the bus and you might gain a point.

When deciding if I want to keep working at the pub, I would like to be able to see how drunk she is

After work at the pub, leave her in the back room.  Saves me a step to go back to change from party wear to day wear.  If I need to buy replacement to outfit.

Is paying rent in the game yet?

Track during rain and snow storms?

Dancing in the park during rain and snow storms?

Is finding shells in the game yet?

I like the game.  (^_^)

Fun game.  Have to force it closed.

During poker; I had pair of 8's King high, which lost to pair of 8's 10 high.

Do you need all three:

Roxanne\ V\ 0.1.4/MonoBleedingEdge/etc/2.0

Roxanne\ V\ 0.1.4/MonoBleedingEdge/etc/4.0

Roxanne\ V\ 0.1.4/MonoBleedingEdge/etc/4.5

?

No worries.  Simple mistake.

I do play the window's version on Linux with a program called 'usebottles'.  I have not had any issues.

You used the Linux icon for the Android version.  (^_^)

Any hope of getting rid of 'Sell' button when equipped weapon is selected?

Game break bug Alpha 0.7

Three characters in an endless carousel.

"inhabitants":[

{"characterId":"78e17d64-b1d0-4bd7-9b23-873f1777a44f","position":{"x":314.817322,"y":0.0164000019,"z":357.4372,"rotX":0.0,"rotY":0.9736486,"rotZ":0.0,"rotW":0.228053764},"assignedTile":{"x":-999,"y":-999},"currentTile":{"x":31,"y":34},"movingTarget":{"x":30,"y":34},"defending":false},

{"characterId":"0ebe88a1-2363-4648-b8aa-ad30c09ef1e0","position":{"x":314.734619,"y":0.0164000019,"z":356.604462,"rotX":0.0,"rotY":0.376664639,"rotZ":0.0,"rotW":0.9263497},"assignedTile":{"x":-999,"y":-999},"currentTile":{"x":31,"y":34},"movingTarget":{"x":30,"y":34},"defending":false},

{"characterId":"e3247ef5-e8ae-46a0-868a-1ad790999af9","position":{"x":315.509918,"y":0.0164000019,"z":356.967316,"rotX":0.0,"rotY":-0.549587,"rotZ":0.0,"rotW":0.8354365},"assignedTile":{"x":-999,"y":-999},"currentTile":{"x":31,"y":34},"movingTarget":{"x":30,"y":34},"defending":false}

(2 edits)

I got around to giving 0.7 a serious play today.  Came here to talk about some things.  Then I see 0.8 is out.

Alpha 0.8 is rough.

Worker management is a hassle.  Two buttons to bring up the same list to go to different places.  Make one button to bring up a list with two buttons next to each name.

Increase the size of your small fonts.

This is a fun game.  I will stay with 0.7 for now.

Edit: Can you put all the files in a folder before you zip?


Alpha 0.11 is much better.

There are still bugs.

Things deselect all the time.

Pop up appear in the spot which you are clicking for some thing else, causing you to click what you may have not wanted to click in the pop up.

Hello,

Using Succum 025a Win on Linux.  Is the Linux icon next to Succum 025a Mac.zip a mistake?

Wishlist:

Fullscreen option.

For the upgrades, when you click on one, have the name and may be a short description.

Be able to review the day.  I am just looking for blue line beers and shots.  Being able to review the day would let me know what I am missing.

Thank you,

It is in my earlier post as a suggestion.  Did not want to look like I was asking for things for free so, I coded this.

This was easy.  Coding the rules and then adding an artificial opponent would take time.  If you are interested.  Still just a suggestion.

I am not good on social etiquette.  Should I delete the post?   Do not want people to start posting thoisands of lines of code.

Any way…

Thank you for the reply,

This is a simple Connect Four game.  It only records plays on the board.  It is in bash and does not tell you if some one wins.

#! /usr/bin/bash

function reset_board {

   colunm_0=000000

   colunm_1=000000

   colunm_2=000000

   colunm_3=000000

   colunm_4=000000

   colunm_5=000000

   colunm_6=000000

}

function display_board {

   row=5

   clear

   while test $row -gt -1

   do

      echo ${colunm_0:$row:1} ${colunm_1:$row:1} ${colunm_2:$row:1} ${colunm_3:$row:1} ${colunm_4:$row:1} ${colunm_5:$row:1} ${colunm_6:$row:1}

      row=$(expr $row - 1)

   done

}

function change_board {

   if test $played == 1

   then

      change_colunm=$colunm_0

   elif test $played == 2

   then

      change_colunm=$colunm_1

   elif test $played == 3

   then

      change_colunm=$colunm_2

   elif test $played == 4

   then

      change_colunm=$colunm_3

   elif test $played == 5

   then

      change_colunm=$colunm_4

   elif test $played == 6

   then

      change_colunm=$colunm_5

   elif test $played == 7

   then

      change_colunm=$colunm_6

   fi

   if ! [[ $change_colunm == *'0'* ]]

   then

      echo 'Can not play in colunm '$played

   else

      good_move=1

      if test $player == 1

      then

         change_colunm=$(echo $change_colunm | sed 's/0/1/')

      else

         change_colunm=$(echo $change_colunm | sed 's/0/2/')

      fi

      if test $played == 1

      then

         colunm_0=$change_colunm

      elif test $played == 2

      then

         colunm_1=$change_colunm

      elif test $played == 3

      then

         colunm_2=$change_colunm

      elif test $played == 4

      then

         colunm_3=$change_colunm

      elif test $played == 5

      then

         colunm_4=$change_colunm

      elif test $played == 6

      then

         colunm_5=$change_colunm

      elif test $played == 7

      then

         colunm_6=$change_colunm

      fi

   fi

}

function player_move {

   good_move=0

   while test $good_move == 0

   do

      read -n 1 -p "1~7: " played

      if test $played == 'q'

      then

         echo ""

         playing=0

         break 1

      else

         change_board $played

      fi

   done

}

reset_board

display_board

player=1

playing=1

while test $playing == 1

do

   player_move

   display_board

   if test $player == 1

   then

      player=2

   else

      player=1

   fi

done