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Put some time in to Ero Hunters.

Like the Ero Dungeon, it is treaming in the back ground.

ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#31390172476>'. Signal: 'tree_exited', callable: ''.

   at: _disconnect (core/object/object.cpp:1529)

ERROR: Found the key outside the animation range. Consider using the clean-up option in AnimationTrackEditor to fix it.

   at: _find (scene/resources/animation.cpp:2445)

WARNING: Unhandled overview ID genes

     at: push_warning (core/variant/variant_utility.cpp:1118)

on exit:

WARNING: Trying to save a game in non-loadable scene: menu

     at: push_warning (core/variant/variant_utility.cpp:1118)

ERROR: 6 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.

WARNING: 12 RIDs of type "Texture" were leaked.

     at: finalize (servers/rendering/rendering_device.cpp:7128)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

     at: cleanup (core/object/object.cpp:2378)

ERROR: 40 resources still in use at exit (run with --verbose for details).

   at: clear (core/io/resource.cpp:614)

ERROR: Pages in use exist at exit in PagedAllocator: N7Variant5Pools11BucketSmallE

   at: ~PagedAllocator (./core/templates/paged_allocator.h:170)

Here is when I ran verbose:

Leaked instance: RefCounted:<number>

Leaked instance: GDScriptFunctionState:<number>

Leaked instance: WeakRef:<number>

Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).

On exit:

ERROR: 25 resources still in use at exit.

   at: clear (core/io/resource.cpp:609)

Resource still in use: res://<name>.gd (GDScript)

Orphan StringName: <name>

StringName: 190 unclaimed string names at exit.