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Here is when I ran verbose:

Leaked instance: RefCounted:<number>

Leaked instance: GDScriptFunctionState:<number>

Leaked instance: WeakRef:<number>

Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).

On exit:

ERROR: 25 resources still in use at exit.

   at: clear (core/io/resource.cpp:609)

Resource still in use: res://<name>.gd (GDScript)

Orphan StringName: <name>

StringName: 190 unclaimed string names at exit.