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Ran the game in verbose and got this:

a steam of;

Leaked instance: Polygon2D:set of 18 numbers - Node name: <name>

Leaked instance: RefCounted:-set of 18 numbers

Next:

Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).

When exiting:

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/io/resource.cpp:494)

Then a steam of these:

Resource still in use: res://Resources/<name>.gd (GDScript)

Resource still in use: res://Textures/Sprites/<name>.png (CompressedTexture2D)

Resource still in use: res://Nodes/Sprites/<name> (Animation)

Then a stream of thses:

Orphan StringName: <name>

Ending with:

StringName: 1078 unclaimed string names at exit.

Correction on this.  The furst oart 

ERROR: Attempt to disconnect a nonexistent connection from '<TileSet#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

and

ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

are not streaming.  It is just a dump of errors.  I am not sure if this happens more than once or if it happens multiple times.