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[Bugs]

I am running the Linux version.  I am noty running any mods.  My directory is ~/Downloads/EroDungeons/EroDungeonsLinuxNoble

(1) As far as I can tell there is nothing strange happening in the game.  While playing: 

ERROR: Attempt to disconnect a nonexistent connection from '<TileSet#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

and

ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

streams in the back ground.

(2) When closing the game it takes time to close.  This is what I see in the terminal.

ERROR: 132 RID allocations of type 'N10RendererRD11MeshStorage8SkeletonE' were leaked at exit.

ERROR: 1262 RID allocations of type 'N10RendererRD11MeshStorage4MeshE' were leaked at exit.

ERROR: 69 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.

ERROR: 2630 RID allocations of type 'N18RendererCanvasCull4ItemE' were leaked at exit.

WARNING: 138 RIDs of type "Texture" were leaked.

     at: finalize (drivers/vulkan/rendering_device_vulkan.cpp:9472)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

     at: cleanup (core/object/object.cpp:2047)

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/io/resource.cpp:494)

(3) The game will crash in many stages of play.  Terminal states a dump has happened.  Restarting the game brings me back to the same spot that the crash happens.  I will work on getting what the terminal states.  Due to bug (1) I could not scroll enough to the last time it happened.


I am having fun with the game.

Ran the game in verbose and got this:

a steam of;

Leaked instance: Polygon2D:set of 18 numbers - Node name: <name>

Leaked instance: RefCounted:-set of 18 numbers

Next:

Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).

When exiting:

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/io/resource.cpp:494)

Then a steam of these:

Resource still in use: res://Resources/<name>.gd (GDScript)

Resource still in use: res://Textures/Sprites/<name>.png (CompressedTexture2D)

Resource still in use: res://Nodes/Sprites/<name> (Animation)

Then a stream of thses:

Orphan StringName: <name>

Ending with:

StringName: 1078 unclaimed string names at exit.

Correction on this.  The furst oart 

ERROR: Attempt to disconnect a nonexistent connection from '<TileSet#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

and

ERROR: Attempt to disconnect a nonexistent connection from '<CompressedTexture2D#-set of 19 numbers>'. Signal: 'changed', callable: ''.

   at: _disconnect (core/object/object.cpp:1355)

are not streaming.  It is just a dump of errors.  I am not sure if this happens more than once or if it happens multiple times.