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Kamir1

34
Posts
2
Topics
1
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A member registered Apr 24, 2025

Recent community posts

Hi I found a bug in your game
While a mission of Penny when player have mini game match
When time is gone ,the game got crash
I hope my bug can improve your game and patreon version will be available for public  

Check the DLS Community Edit v1.1.1

But we have it 

Nope You must create this
And = 2 NAND
Not = 1 NAND
Or = 3 NAND
Xor = 4 NAND

In this situation You have 2 option
Modify .json file
Or
Remove useless logic in your inside another chip and save but change name new chip

One word CHAOTIC

1 ms = 1 kHz
1Hz for clock You must make
1 steps per clock tick
4steps per second

So for 1 kHz You must
1 steps per clock tick
4000steps per second

Yep, He did manually

Select by left click and Shift+d

I use for ROM 2 tools GPT and Libre office calc
For example i try  made sound track of zelda ( Overworld 1986) , so GPT create me a list of hex  for note . I have midi and I was crate a data in libre and coppy and pasting for 3 ROMS(16 s per one ROM) this method is suffice me

I saw your last pixel art and You used decoder 8 to 255 and you used logic ,for this , why ? You can use rom first 00-FF make column second 00-FF row and one 3 state buffer per enable ^^

I hope that it was helpful

<3

Can I ask You about 8  bit counter ?
How did you make it ?, I ask about it because when I use JK , Jk with synhro , and few more , and don`t work , only one option works , but have strange signals on output (fluctuation on first 4 bits ), so if you can plis make a screenshot logic your 8 bit counter


+1

Bro , use a BUS line for data , less mess

I see to create piano you use n+3 , so other instruments have n+a or only piano sound can be make ?
I ask , because I`m not a musician , but It`s look interestingly

Hello , how We can make a sound logic in new version , We have 2 ways

First is hard , but satisfaction . Make a special logic 8 bit for Pitch and 4 bit for Volume
This solution is very big and slow the simulation

But We can make a second way compact , and easy to copy
Use ROM first 8 bit for Pitch and second 8 bit split to 4 bit for Volume

Ok , but how make a logic for this , It`s simple


oki It`s time to test it

Ohh I see =D
Because i try make a replica of mos 6502 , and when I saw  your project I was frighten XD (that I thought you overtake me)

About INC and DEC , if I good understood your reply IND make n+1 , DEC n-1 logic , yes ?

I have a tip for You , because Your project will be big the optimisation will be helpful
Add 3 state buffer before operation logic , why it will  help because when You add data on data bus simulation in first step calculate all gate
(for example one gate one tick now you have 5 * 16 = 80 ticks but if you will only one You will need only 16 ticks )
And one more AND gate need 2 NAND but You can use one 3 state

on screenshot You can see how I realize it
first line 3 state allow data input  second 3 state make AND gate logic
I hope it will be helpful


I had a stupid idea
We have logic
We have graphic
But We don`t have audio
How can be look , like a LED diode 1 input data (volume data) and when You click right on them You will change a characteristic of sound (saw-toothed mode, sinusoidal mode , etc ) maybe some one can take my idea and upgrade them XD , ok I`m back to my project

Wow your project is very impressive
But i have a few question
Because you said "based off of the 6502 " why your register have a special logic ? (A register in mos 6502 have only 1  output connected to ALU and 3 input 8 bit data SB/ADD (Super Bus / Arithmetic Data Dowland ) and 0/ADD (0 [00000000] /Arithmetic Data Dowland )) but your A register have INC (I don``t have idea ) mode , DEC ( i think is decimal mode) .
Your ALU have only adder and inverter for subtract  ,  don`t have a decimal , and or shift right modes but probably You don`t need this yet

your "Compute " block I think is "Random Control Logic"

Your "Stack" module is very well done but is different from Stack pointer Register from mos 6502 (don`t have second output and your is connected directly to data bus I see )

Be honest You make a great project =D

OK , but why don`t eat a cake , and have a cake XD
I made based on your screenshot optimize version , maybe I will inspire You =P
I will hope You like it ^^

XD I understood You , now I almost done ALU in mos6502 but I use only NAND some times looks like a pasta , BUT WORK as well XP
About RAM Use RGB 8pin for address and 2x4 bit for data (more data in one place ) and if you use only data without address You will got a register ( Load pin conect to save refresh and clock , Read use 2 4to1 bit and use 8 3state buffer)


If you change OR gate (near 1) to NAND You will not need extra NOT gate (+ must change And to NAND {second connection to OR for correct logic}) always one less gate ^^

But first You must optimize your current logic for example You use a lot of XOR / EOR , but if I good remember you made it from 2 not one AND and 3 other gate but You can make it use only 4 NAND , less gates = quicker simulation , and one more the simulation see user use a special gate for example AND gate so simulation must stop and load AND gate simulate them back to current simulation, but if you use NAND the simulation don`t must stop because you will use basic brick

Sadly , not yet

Sure I can share this
https://drive.google.com/file/d/1QtTwb4MKZq1GkpieItUUFtb6YnBtxjxy/view?usp=shari...


Output can only have one connection , and you use OR gates , but if you use 3 state buffer you can make 3 type of signals [1 0 no connection] no connection allow you connect multiple signals to output BUT only one can be on !!!
if you have 8 cell memory you only need 8 3 state buffer (one per cell) address pin connect to enable data to IN and finally you will get a some extra steps in simulation =D
if You want I can send you my realisation of RAM

I tried upgrade your RAM 256x8 , because You don`t use a blue channel I was thing if I combine to two RGB I can use this to make another space to save information , so I made it but when I was test it I found a small mistake XD if I try to save data on blue channels I clear previous data on R nad G data slots , now I must add flip flop before RGB to save information on n Address add new information and save them , meybe I can use 1 less RGB screen but I must add 96 gates
This picture show You what I tried to do XP

Use trick with RGB display memory

https://itch.io/t/4780694/gigabytes-of-ram-are-now-possible

look in your library (control+L) or better option use find chip (control+F) on right side you will have option to add to started

Yep , new version have only NAND
if you combine two inputs you will got NOT
 NAND + NAND = AND gate

I made a simple flip flop chip on 2 variants
One use NOT , OR and AND gates
second use only NAND gates
When I copy them and paste a few times I got a reverse signal (only on NAND architecture)

And one more, when I change colour out the gate and copy and paste them , I lost this colour




Because you use to many gates in your RAM for example you use 16 OR this is 15 * 3 gates = 45 gates , if you will use 3 state buffer you don`t need use OR