Hello,
First I need to ask, did you update to the latest version? (v1.14.17) The fix I made should be in there, as well as a few more on top of that related to materials changing mid-string. (like for fonts)
Second, when changing the font, are you calling Rebuild() on the text meshes that need to update? In-editor changing that value will trigger an automatic rebuild just because of OnValidate calls in the inspector, but in-game, changing the font won't trigger a rebuild. If you're setting "_text" when you try changing the text for the language, either call Rebuild() after, or set "text" instead, which calls Rebuild() automatically.
That's my best guesses from this! Please let me know if that helps.















