I can send a zip thru email if you need it, but you can see it happening on the palm trees in my game: https://kaiclavier.itch.io/hammerspace
Even when I tried applying the doodleAnimationFile to a different renderer, stuff stayed in sync? I even just tried adding some numbers to the animation frames to make sure it wasn't my brain playing tricks on me, and it's all synced. And yes, it seems to be consistent across all sprites. I'm in Unity 2017.4 btw, if that makes a difference!