Heyo! Back with another question for you!
Is there a good/easy way to make SuperTextMesh paint directly to the face of a surface? The reason I would like to do this is because it would allow me to place STM beneath objects which are using clear-glass shaders. As it stands, STM renders as a shader, and when you place one shader beneath another... the first simply vanishes. If I can paint it to an object, this issue should go away.
Any thoughts welcome!