I'm in Unity 6000.1.6f with the latest version of Super Text Mesh and working on a VR project for Windows and Android builds.
I'm trying to set up UI text using two fonts I've downloaded, Playpen and CherryBomb. The text should be white. The following issues happen with both ttf texts:
Whenever I use any of the STM outline shaders, the outline's color overpowers the text color. Lowering the width only moves my text down; I'm not even sure why.
When I try to use the STM Ultra shader, the text gets all these weird artifacts and eventually disappears. That's been happening to me since I started the project in Unity 2023.2, but I've been putting off the UI in my game until now.
Thanks in advance