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JWR26 Games

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A member registered Oct 06, 2020 · View creator page →

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Thanks for the feedback! I'm already working on fixing the bugs / weak areas so hopefully you will get to play an improved version at some point!

Neat little puzzle game. However, I'm not really sure of the logic behind the enemy movement. It feels almost random at times. Gave me five minutes of fun though so good job :)

This makes me laugh alot! I probably had more fun running away from the employees than playing the mini game. The mini game could have been faster from the start, but aside from that the game controls well and is very easy to pick up!

Overall, for something made in 2 days good job!

Thanks for the detailled feedback! I am deffinately going to have another look at the code to see where I can improve it!

Ah **** sorry!

An interesting take on the them. Some visual feedback on how much damage the satelites were taking would be nice, so when multiple ones are being attacked we can evaluate which one to defend first. I like the variations on the weapons. The music is nice. A very simple pause menu would be nice (although this stems from me trying to eat soup while playing... ^^) Astroid like controls are fun, however a slightly reduced turn speed would have been nice to allow slightly more control with the arrow keys. Great job with the graphics too. I like the particle effects and the music fits the visual style. Finally, I am a big fan of integrating the tutorial into the game, so the start is a big plus for me. 

Overall, a solid little game that has provided me with 10 minutes of fun! Good job :)

Simply outstanding.

However, having worked with some of you before, I am not in the slightest bit surprised.

A fantastic twist on the them. It has a Transistor vibe to it which I loved, with transistor being one of my favourite games of all time. The game play is intuative and easy to grasp. A personal hightlight is the game world. It really conveys the modern setting you guys are going for. 

The only point I can criticise, is the pause menu using the default Godot theme. Next time you guys team up, drop me a DM on discord and I will be more than happy to do the UI ;)

hey thanks for the kind feedback. Unfortunately due to the scale of our idea and our time available we didn't really get to balance the game. I will take note of your critiques and perhaps we will upgrade the game at a later date! 

first thanks for playing!

Sorry you got bugs, but thanks for pointing out everything to be improved. As for FOV, we wanted a claustrophobic feel, however if we would have balanced the enemies better perhaps it would be a little easier and kept our claustrophobic feel.

I will look into why you are getting damaged after dying and thanks for pointing this out to us!

hey, not a single person effort at all! We were 4 in the end! I'm sorry your game crashed, where abouts did this occur? Unfortunately our ambition meant that tuning the gameplay was not done ! We went big :) 

I'm glad you liked it!

No collecting totems does not make you heavier nor stronger!

Great game, lots of fun! good job on the upgrade system. I really enjoyed it!

That was an excellent experience. The link to the theme was spot on, the pixel art and animations were gorgeous. I liked the minimalist sound effects too. A really great job to all of you!

thanks for the kind words!


I'll have a look into the bullets to see if they can be made a little smaller or better define the enemy hitbox!!

yes the double jumping is the key! I'm glad you had a good experience and I hope you managed to get the ending too!

I'm so sorry to hear you couldn't play! Naively I didn't consider 60% keyboards when making the game. I will add button remapping and re-upload the game post voting so you can get to play it!

Thanks for playing, sorry you couldn't experience the end and I hope you'll give it another try at some point!

That's odd - normally you just hit space to press the play button. Let me know if that doesn't work!

Really good game!! the only thing would be to bind the actions to keys on a keyboard! it would just make the gameplay that little quicker rather than clicking the buttons every turn! excellent job!!

How I wish I had seen your add at the start of the jam, you have a great style!!

Neon Pong, the first game in my sereis "Coding Classics with Godotis avaialbe to download for free now at https://jwr26-games.itch.io/neon-pong

A game with "Pong" in the title should need no introduction, so there is a short gameplay clip on my youtube channel below!

2832 :D

I agree that something needs to be done to make the ball easier to track. In hindesight i should have made the arena & paddle bigger relative to the ball, perhaps that would have made it a little easier!

Thank you for taking the time to share some really constructive critism. Its thoroughly appreciated :)

I liked the way you introduced the controls, I'd say its one of the better gravity inverting plaformers that have been submitted :) Solid effort!

Thanks, I'm glad you appreciate the inversion stacking, it's exactly what I was hoping to achieve :)

It is hard, I should probably look into making it a little easier on the player!

I like your suggestions and will look into adding them in when I have some more time :)

Thanks for the feedback: I agree totally, in hindsight it should deffinately have an audio cue before inverting one of the mechanics!

LOL!

The mouse drag is not that great, especially for the tee shots. Aside from that its a great effort and and fun take on the theme!

looks good and the song is nice, a shame the gameplay was missing!

The combat log is very detailed. Your game is my first "car based autobattler" so I was rather befuddled to start out. I got the hang of it in the end but never required to inverse my cards to beat the game. The only time i did, i ended up losing. It would have been nice to be able to just swap out 1/2 card per round, rather than flipping the whole team :)

Not bad at all!! I'm not sure what the moving platforms were for as I made it through the game without needing to use them. The jump is very floaty and needs some work but other than that it is a solid effort and ties into the theme well!

Very groovy soundtrack, easy to pick up! got 1200 so far! will be back to try again soon!!

This is my take on the classic arcade game Pong:


This is the first instalment of my series "Coding A Classic" where I will be coding games and adding my twist to them using Godot! Each game will have a devlog to explain briefly how I coded the game and anything I learned from the process. At some point I will make some YouTube videos!

In the mean time, the game is free and can be played in the browser so enjoy - https://jwr26-games.itch.io/ping

Stay safe,

JWR26

(1 edit)

Hey, I got round to doing a quick HTML5 export so the game is now playable in browser!! enjoy!!