Thanks for the feedback! I'm already working on fixing the bugs / weak areas so hopefully you will get to play an improved version at some point!
JWR26 Games
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An interesting take on the them. Some visual feedback on how much damage the satelites were taking would be nice, so when multiple ones are being attacked we can evaluate which one to defend first. I like the variations on the weapons. The music is nice. A very simple pause menu would be nice (although this stems from me trying to eat soup while playing... ^^) Astroid like controls are fun, however a slightly reduced turn speed would have been nice to allow slightly more control with the arrow keys. Great job with the graphics too. I like the particle effects and the music fits the visual style. Finally, I am a big fan of integrating the tutorial into the game, so the start is a big plus for me.
Overall, a solid little game that has provided me with 10 minutes of fun! Good job :)
Simply outstanding.
However, having worked with some of you before, I am not in the slightest bit surprised.
A fantastic twist on the them. It has a Transistor vibe to it which I loved, with transistor being one of my favourite games of all time. The game play is intuative and easy to grasp. A personal hightlight is the game world. It really conveys the modern setting you guys are going for.
The only point I can criticise, is the pause menu using the default Godot theme. Next time you guys team up, drop me a DM on discord and I will be more than happy to do the UI ;)
first thanks for playing!
Sorry you got bugs, but thanks for pointing out everything to be improved. As for FOV, we wanted a claustrophobic feel, however if we would have balanced the enemies better perhaps it would be a little easier and kept our claustrophobic feel.
I will look into why you are getting damaged after dying and thanks for pointing this out to us!
Neon Pong, the first game in my sereis "Coding Classics with Godot" is avaialbe to download for free now at https://jwr26-games.itch.io/neon-pong
A game with "Pong" in the title should need no introduction, so there is a short gameplay clip on my youtube channel below!
The combat log is very detailed. Your game is my first "car based autobattler" so I was rather befuddled to start out. I got the hang of it in the end but never required to inverse my cards to beat the game. The only time i did, i ended up losing. It would have been nice to be able to just swap out 1/2 card per round, rather than flipping the whole team :)
This is my take on the classic arcade game Pong:
This is the first instalment of my series "Coding A Classic" where I will be coding games and adding my twist to them using Godot! Each game will have a devlog to explain briefly how I coded the game and anything I learned from the process. At some point I will make some YouTube videos!
In the mean time, the game is free and can be played in the browser so enjoy - https://jwr26-games.itch.io/ping
Stay safe,
JWR26