I'm glad you liked it!
No collecting totems does not make you heavier nor stronger!
JWR26 Games
Creator of
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Neon Pong, the first game in my sereis "Coding Classics with Godot" is avaialbe to download for free now at https://jwr26-games.itch.io/neon-pong
A game with "Pong" in the title should need no introduction, so there is a short gameplay clip on my youtube channel below!
The combat log is very detailed. Your game is my first "car based autobattler" so I was rather befuddled to start out. I got the hang of it in the end but never required to inverse my cards to beat the game. The only time i did, i ended up losing. It would have been nice to be able to just swap out 1/2 card per round, rather than flipping the whole team :)
This is my take on the classic arcade game Pong:
This is the first instalment of my series "Coding A Classic" where I will be coding games and adding my twist to them using Godot! Each game will have a devlog to explain briefly how I coded the game and anything I learned from the process. At some point I will make some YouTube videos!
In the mean time, the game is free and can be played in the browser so enjoy - https://jwr26-games.itch.io/ping
Stay safe,
JWR26
It has been 2 months since I released the Penguiner demo and, after a little time off to become a Dad and get to grips with being a parent, I'm diving back in and going to finish the full game!
The game is playable in the browser and can be found at: https://jwr26-games.itch.io/penguiner. If you like it feel free to download it or share it with your friends :)
For the feedback please can you focus around the gameplay, some suggested aspects to comment on would be:
- How responsive do you find the controls?
- Do you feel like you can put Penguin exactly where you want to?
- Is the game too fast/too slow?
- Do you find the snowmen too easy/difficult to deal with? Would you be happy if they were more aggressive?
- Do you find the game fair? Is it too easy to finish if you start with 2 lives? How would you feel if you started with 1 or even 0?
I'm not looking for feedback on the visuals - I am using a free art pack and I don't have the capacity to edit this.
I will be doing some devlogs tracking my update progress and so I feedback will be taken seriously and I hope to address all of you who get back to me!
Any comments are greatly appreciated :)
Hello there,
I will be doing an export of one of my projects in a new format (HTML5). As this is a release, can i post a new thread in the "release announcements" or can i just update the post i created a while back? If I update, will it bump the post back to the top? Is this even allowed at all? I don't want to be bending any rules.
Secondly, I will start a Devlog for said project. If i create one on via the game dashboard will it appear in the Devlog section of the forum or shoud I create a new thread directly in the forum section? The aim of the devlog would be to share progress on the project, share the sources i use for learning and try and reach out to get more people interested of course!
Hopefully someone out there can understand my questions!
Regards,
JWR26 Games
Hey man,
I sent you an email around 2/3 weeks ago but I have had no reply requesting some feedback on my project Penguiner... I don't even know if you got my message. I also can't find you on discord which is a shame.
If you are interested in trying out my game, just give me a message on here :)
All the best,
JWR26 Games
Here is a little platformer project I worked on over the Christmas holidays! I've tried to go for something really classic in terms of gameplay and attempted to keep things simple - after all, simple can sometimes be best!
https://jwr26-games.itch.io/penguiner
It is completely free, so don't hesitate to give it a try and feel free to leave me your feedback! We all have to start somewhere and this is my starting point!
Enjoy!
JWR26
Its a great idea for a game and I'm a big fan of the artwork. The simplicity of the theme really stands out for me and i like the tile map you have used. The explosion effect is great and gives the character a sense of real power!
However, I find the controls a touch unresponsive. Personally, I like nice crisp controls that make me feel in total control of the character and there were moments that I felt like she wasn't responding enough. I think you could maybe decrease the deceleration time for movement so she comes to a stop sooner as there were a couple of moments where i fell off ledges into spikes due to momentum.
Post Jam this could be expanded into a nice little story! Keep up the good work!