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jvmueller

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A member registered Oct 12, 2024 · View creator page →

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I also made my entry based on the Chicago L

great game, I think you did a great job actually incorporating the loop mechanic into the gameplay. I loved the art and how many unique combinations you could do with the different birds

really fun game, you should try and expand it into a full release I can see a lot of mechanics going on top of this to make it even more satisfying. the balatro of farming if you will

peak

I love gravity simulators, and I think you guys really tackled the theme of the jam in a unique way. you have both orbits (looping) and ouroboros (looping) and both connected them seamlessly without it feeling disjointed, as well as made a game that is like no other in the jam. great job!

thanks, I just fixed the zoom out problem, and will update it post Jam. I will probably edit down the tutorial text a bit, and I also hard coded the trains for the tutorial so they are deterministic. (I already had this system in for both the level 1 and level 2, I just didn't think to extend it), just a question for feedback, which level of the ones you played was the hardest? I was unsure if the 4th or the 5th was harder.

yeah, Im kind of a noob with camera's in godot, and I constantly get issues of screen scaling. I thought because it was a web build and I said the resolution specifically in itch, that it would just stay that, and it looked fine on my moniter, but I was met with shock when I saw it on a laptop and it was zoomed out past where the level borders are meant to go, killing some of the effect.

I think this project has a lot of potential for continuing. Right now it is very polished (good sound feedback and tweening) and it just needs balancing and content. I can see this being pretty satisfying. great job!

I am interested to see this concept explored further. maybe you could add in diagonal movement as well?

But what a system it is. did you just get random points and then do random growth to generate the veins, or maybe use perlin noise? also what was your game going to actually be? One thing to look out for, because you used tiles with borders, you get a kind of Moire effect when you zoom in and out. this is more noticable on bigger world (I did 100x100) if you want to pursue a project that uses godot tilemaps in the future, I would look into solutions for this. I believe it is caused by camera zooming causing mismatched pixels, so a simple solution would be to not smoothly zoom the camera, (it could just jump between predefined frames or at least step sizes) or try without the harsh outlines on the edges of the tiles. good luck on future projects!

very cool concept with the youtube like UI. I am interested to see in other ways this can be taken (like dragging the time bar to reverse in time in the level)

very interesting concept, though it was hard for me to figure out. maybe more tutorial levels starting extremely basic would be helpful?

I love the art. I think one problem with the gameplay is you have blocks, but its very hard to see when an enemy is about to attack (small bar on the right side of the screen) so if you want to time a block, you have to dart your eyes between the moving wheel and the attack bar which is difficult. in addition, its never really worth it to block anyway, because you can just spend that time trying to wait for the enemy to attack by spamming the stop button and attacking. I think the concept is very interesting, the roguelike element is well executed, and I look forward to seeing what you do with it in the future.

very small thing it would be nice if you could go to next level without pressing mouse like pressing space because the levels can be pretty fast otherwise its good

Im glad you enjoyed it. Thanks for the feedback, I realize it is a bit loud compared to the rest of the game sounds. I will fix it post jam

I couldn't figure out the puzzle after a few days, but It was very interesting

I liked the lazer effect and how it felt, it just took way too long to reload. I would just be running around in circles around the robots. it doesn't help that it is easy to miss your shot (or waste it like using it during dialogue)

I think this is really great. the artwork is amazing, but it is so fun with the physics all of the teleportation you can do

the null at the endscreen was meant to show time saved oops