thanks, I just fixed the zoom out problem, and will update it post Jam. I will probably edit down the tutorial text a bit, and I also hard coded the trains for the tutorial so they are deterministic. (I already had this system in for both the level 1 and level 2, I just didn't think to extend it), just a question for feedback, which level of the ones you played was the hardest? I was unsure if the 4th or the 5th was harder.
Viewing post in Turnaround Trainyard jam comments
Nice!
For me, the level progression felt just right! :D
I liked the fact that the last level isn’t just scaled by the number of junctions, but rather by the number/frequency (I don’t remember exactly) of intersections!
That was perfect, because when I first entered the last level, I thought, “Huh! This seems easy!”, and then I got completely crushed by it! xD
Therefore, in my opinion, swapping those two levels would make the final level more intimidating than the previous one, which could increase the chance of players giving up on the game!