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(+1)

I love the art. I think one problem with the gameplay is you have blocks, but its very hard to see when an enemy is about to attack (small bar on the right side of the screen) so if you want to time a block, you have to dart your eyes between the moving wheel and the attack bar which is difficult. in addition, its never really worth it to block anyway, because you can just spend that time trying to wait for the enemy to attack by spamming the stop button and attacking. I think the concept is very interesting, the roguelike element is well executed, and I look forward to seeing what you do with it in the future.

Thanks for the very in-depth feedback. You raise valid points, but we are glad you liked it even despite the little flaws in the design :)