Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

But what a system it is. did you just get random points and then do random growth to generate the veins, or maybe use perlin noise? also what was your game going to actually be? One thing to look out for, because you used tiles with borders, you get a kind of Moire effect when you zoom in and out. this is more noticable on bigger world (I did 100x100) if you want to pursue a project that uses godot tilemaps in the future, I would look into solutions for this. I believe it is caused by camera zooming causing mismatched pixels, so a simple solution would be to not smoothly zoom the camera, (it could just jump between predefined frames or at least step sizes) or try without the harsh outlines on the edges of the tiles. good luck on future projects!

Sorry I didn't get to reply, I got sick pretty bad.
It is just a random growth. Thanks for the tips! The game was supposed to be a simple factory building rogue-lite where you keep the gold you mine to upgrade your structures, scale the map and so on. I watched two Brackeys videos on Godot during the first day of the jam and then I felt a bit too confident. I finished the tile layer and ore system after a lot of docs and struggle and then realized that there is no way I am finishing this. Thanks a lot, loved your game btw!