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justaplummer

46
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2
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7
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A member registered Aug 09, 2024 · View creator page →

Creator of

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This game is awesome! It feels more like a story than a game but it was so creative, fun, and the art is amazing. The ghost was simple but had a ton of character. Great Job!

Great game! I really like the music, sfx, graphics, and game play. This is a really polished game for a quick game jam so good job!

1 bug I noticed is that when I was trying to turn up my volume, F12 on my keyboard, the player started moving left. Not a huge deal but just wanted to let you know. Good job!

I totally get it! That's what I find fun about Game Jams is the time constrain really makes you focus on the core pieces of your game. It's the best way to learn about game development. I hope y'all continue to participate in them in the future!

Congrats on another jam completed! This was a fun game, and honestly the SFX and music slapped! Just two things I noticed that would really polish up the game are some collisions especially in narrow doorways seemed a bit off and the animations for the player and guards being upside down when walking in certain directions. I think those two things and then maybe adding 10 levels and you'd have a really complete, polished game. Great work to your team!

I thought this was a really unique idea! Your sfx and bomb graphics were really engaging. A tutorial or help would have been helpful, I got to the 2x bombs and didn't really understand how they worked. Great job!

This is super fun and the sfx are top tier!

Fun concept and creative use of the theme! I like the leveling up system so you can get new abilities. I had fire and explosions so I was pretty stacked against the croissants lol good job!

The music was really fun and I loved the death animation for the skeletons. I thought it was a really great game!

Thanks for playing the game! I was trying to capture the idea of being a rock drifting in space so the controls are intentionally not as direct, that being said I agree that there is still some room for improvement.

Wow! This game is fantastic and you should be super proud of yourself. I loved the concept and honestly didn't want to stop playing. It is definitely a bit challenging but I really enjoy how your level design and tutorials slowly introduced you to greater complexity. 

A couple updates that I think would make this game even better. The ability to copy grabber arms and group select to move objects. The help board is pretty good but a little more detail could be nice. Oh also maybe a fast forward mode, I like that you can iterate but once you've got the puzzle figured out it would be nice to speed up the cycles to either see a mess up later or hopefully complete the level. 

Again, such a fantastically fun puzzle game!

I thought this was really fun! Frustrating at times but I enjoyed it. I thought it was weird that most mini-games were played with the mouse and then randomly one was played with the spacebar. I know it's supposed to be a quick reaction game but I thought that was a little annoying. Great game overall though!

This is a super fun game! I thought you incorporated the theme well and the concept of playing different mini games while still have to play the main game was really cool. Great work!

The art and pithy comments that pop up while you are playing are really funny. Great job!

Fun game! I especially like the art, music, and SFX. Especially the "on your left" and "I'm skiing" lol

They are! I have submitted to 4 of them and always learn something that I can apply to my "dream" game I am working on. It is also a great way to build up a personal library of scripts and assets. Hope you have fun!

I love the name and the main menu art had me laughing hysterically! It was a fun twist on the tower defense genre and would've been cool to get to the point where my people retired and I presumably got to adopt another child (?), I never got there but did try! 

It was pretty laggy on my machine so could probably use some optimizations. I kinda liked that it was non-stop waves, you had to make decisions really quickly, but also it was why the lag was more noticeable and more annoying.

Great job and a great game! I had a huge smile the whole time I was playing it.

The game was easy to understand pretty quickly and I played it for a while trying to upgrade my army. The baguette sword was amazing! I also really enjoyed the background music. Thought this was a super well designed game overall. Great Work!

My only improvement is that it would be nice to see what the quests are without having to click on each of them.

The art all across the board was fantastic, and particularly I really like the background music. I found the game a bit hard to understand at first and don't know that I ever fully appreciated it. Maybe a tutorial would help or introduce game elements one to a few at a time just to let the user understand it more. Regardless I thought it was great and liked the knight hitting the slime animation!

Wow this is a well polished game and seems like there are a lot of levels already! The art work and sound design are great (very creepy, but amazing). It is a unique take on puzzle games and I really enjoyed playing it. Already feels like a complete game. Great work!

 Very fun game! Ramps up in difficulty well through each of the waves. 

Super fun game, great job! The music and art were very cool and I like the style of the game. 

I was a little confused about the coin producers. I initially thought they dropped mines and was confused why they disappeared lol

Fun implementation of the 1 button constraint! It was a lot of fun to play. I really liked the art and music!

The only piece of constructive feedback I have is to investigate coyote timing. If it was included in the game the timing was too short. 

The pencil drawing the line was cool. I thought it was going to give me more platforms to jump off of which would have been an interesting mechanic but was cool for the immersion too! Great job!

Thanks for the feedback. I think having the platforms spawn further away from the player would've been helpful so they could see what was coming ahead.  I had it tied to how high the player had gotten but needed to add maybe 3 - 5 past that so they would keep  up.

I played levels 1 & 2. Would've like to play more but I was trying to fit in a few reviews during my lunch break.

I love this! The spinner selector was a really creative way to place buildings (and operate menus) while only having access to the one button. The art in the game is really good but also the tutorial that looks like was written in paint is just charming and funny. I was laughing the whole time I was playing this game. 

My only negative feed back is the sound was super loud right away. Maybe have that start lower and then create a settings menu to adjust. 

Well done!

This was a creative use of one button to make a game that is quite sophisticated. I played the first couple of levels and it is a hard game but lots of fun. It feels more like a puzzle game than a platformer in the sense that it seems like the level design is more about planning out your route first and then trying to execute it. 

The art and sound are fantastic and really add the polish to this game. 

I don't have a ton of constructive feedback cause this was really well done. I think having a few simpler levels to start as "tutorial" type that show the player the abilities of their character could be nice. For example I didn't realize immediately that any wall reset my double jump. Super great game overall!

Fun game for the 1 button! Here is some feedback to help you in the future:

Pros:
-The art is really well done! The background especially gives a feeling of depth to the game despite it being 2D.

-The game is challenging but actually a lot of fun. The way you implemented the high score mechanic was great, would be cool to add a leaderboard in the future but I liked that it saved my score so I could keep trying.

Improves:

-Adding some sound would great. Even just a jump sound would immediately make the game more immersive, but also some country-western music in the background would be nice. 

-The arc followed by the cowboy just felt a little off. I would refine that a bit. Almost felt like he came down to quickly and didn't have enough float. 

-For the use control I felt that it was a little weird to have the space bar "release" be when the jump event occurred. 

Great game for the jam!

I just wanted to say thank you for all of the feedback. This was only my second game jam and I'm learning a lot but detailed feedback like this is invaluable. BTW enemies did make the player lose coins but I understand why you probably missed it lol I think a major area I need to improve is providing information/feedback to the player. 

Thank you again!

Fun game! 

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Great use of the special item! Something I noticed, when I clicked restart to try again it reset the stage but timer didn't start and the game didn't recognize my keyboard commands.

A little tricky to learn but then really fun/frustrating once you get a hand of it and have no one to blame but myself lol

The core concept of this game is great and honestly made me want to just keep continue playing. I found that I was getting caught on the edges of things and the movement didn't quite feel like I was pushing around a shopping cart. I say these things because with a small amount of polishing and maybe a couple more levels I would pay money for this. Great job!

This is a super fun implementation of the theme and special object! Needs a restart button so I can try again at the end and hope to see more levels in the future!

Creative use of the special item! One small bit of feedback is that I found it unclear which item I was selecting in the shop screen. It would be great to make that a bit more clear. 

This was a ton of fun! Great job! Would be so cool to add a leaderboard so people could see how they stack up against each other. 

This is an absolute blast! Would be great to have a leaderboard and more levels.

Great use of the theme and a ton of fun! It was challenging, but enjoyable!

This is a really cool and unique implementation of the scavenger theme!

Really fun concept of the game! The mouse control was super sensitive for me and some of the collisions where causing the game to freeze, but again I thought this was super fun!

The music was great, it really fit the mood of the game. I was a little confused by what objects went in which bin. Maybe color matching bins and items so it is more clear would be a good way to distinguish this? Great work and fun game!