Really fun concept of the game! The mouse control was super sensitive for me and some of the collisions where causing the game to freeze, but again I thought this was super fun!
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Colour Cannon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 3.462 | 3.462 |
Sound | #22 | 2.923 | 2.923 |
Aesthetics | #27 | 3.154 | 3.154 |
Overall | #32 | 2.769 | 2.769 |
Theme | #56 | 1.538 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love the movement paired with the shooting in this game, feels really good and I love the boss at the end. Good Job!
Cool concept! don't know if it's just me but the mouse was waaay too sensitive! i had to rely on keyboard to aim to the enemies. Said that. It was super fun thanks!
I’m not entirely sure how the “Scavenger” theme was incorporated into this game (though to be honest, it’s not exactly a theme that lends itself towards speedrunning), but I suppose you do have to look for gray objects, even if you don’t actually scavenge them.
That said, I like the overall idea. I like how there’s an animation when you paint an object (it’s a jam game, so you cannot take such details for granted :p) and I was impressed at the fact that it ended in a boss fight.
The sky box is also kinda cute, lol.
Yeah the idea i had for the scavenger aspect was that you would have to find paint balls and hoover them up then shoot them but I didn't have time to implement it properly so i just cut it and thought finding the grey areas was enough haha, it also probs would've ruined the pacing of the game. Thanks for the feedback!
Nice and fun game. Love the style. The mouse is very sensitive. Great job
Yeah, there seems to be some weirdness going on with the mouse controls. It seems kinda imprecise, and the sensitivity slider doesn’t fix that. I try not to judge games for technical issues like these because there simply wasn’t enough time to fix those, and things may be different on different machines or platforms. My own game looks weird when played in the browser (the lighting is much more intense than intended), but that’s what you get when a game’s made in 3 days.
I loved this! It reminded me of that one Wii game where you paint the town (Idr the name)
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