The game is well-designed in all aspects, and the overall experience is very smooth; however, after defeating the BOSS, the game cannot progress.
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MOVING OUT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Streamer's Choice | #1 | n/a | n/a |
| Sound | #2 | 3.615 | 3.615 |
| Overall | #3 | 3.788 | 3.788 |
| Gameplay | #3 | 4.231 | 4.231 |
| Aesthetics | #5 | 4.077 | 4.077 |
| Theme | #16 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice! Feels like a complete game!
I wish the mouse cursor was animated somehow, it was a bit tricky to find it to aim properly
Cool game. Nice aesthetics and love how the attacks bounce off the walls. Make battle more interesting
Ok this is on another level. The game fits perfectly the jam, and it was super fun to play!
This is dope! I like how smooth the gameplay is, and the animation is really well done. I think having the enemies' bullets disappear after you defeat them would be nice because it can feel a bit unfair, especially when there are multiple enemies at once. But besides that, I'm still having a great time. If you made this in three days, I can’t imagine how much better it'd would be with more time. Hope you complete this one .
Very cool art, the gameplay is pretty polished too, and yes I too loved playing on my Bibendo BDS as a child as well. This might be another case where I'm just bad, but this game seems a little unfair at times with the narrow hallways, bullets that stick around long after you've cleared a room, and the very fast purple enemies that I feel have a little too much health even with upgrades. I might comeback later and try beating the game again.
wow, that's really good for... 3 days? upgrading, shooting, effects, sounds animations and even boss?? I feel like I wasted that 3 days compare to this





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