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Third Shift ๐'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.897 | 3.897 |
Audio | #1 | 4.077 | 4.077 |
Visuals | #1 | 4.308 | 4.308 |
Theme Implementation | #3 | 3.923 | 3.923 |
Fun Factor | #3 | 3.615 | 3.615 |
Special Object Implementation | #4 | 3.846 | 3.846 |
Gameplay | #4 | 3.615 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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As an order picker, you assemble bag with products
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Comments
There's a really wonderful environment you all created here! It really feels like I'm alone at night doin some shoppin just cruisin around an empty store. The art style is really cool and I'm always a sucker for 2d art in a 3d space. The beautiful art and great grocery store sound effects do an excellent job of building ambiance. The cart movement feels very satisfying and responsive and grabbing groceries off the shelves is a smooth process. The gameplay loop did get old pretty quickly, but with such a short window to make a game I think you did a great job! Overall, I think this is a very good foundation for a game with art and sound that really add a lot to the overall feel and with some more depth in the gameplay could be a really fun game!
The core concept of this game is great and honestly made me want to just keep continue playing. I found that I was getting caught on the edges of things and the movement didn't quite feel like I was pushing around a shopping cart. I say these things because with a small amount of polishing and maybe a couple more levels I would pay money for this. Great job!
Very polished,
Nice idea
The difficolty curve is a bit steep: having from the first orders less time and reducing it less exponentially (considering items get more rare over the gameplay) could improve the "hurry" factor, nonetheless the speedrun one
on the polish it's good but the core of this game is just spot on
We recommend playing the desktop version. The Web version has high mouse sensitivity.