Thank you Mr. Rola!🙏
Julink
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Hi thank you so much for reading through!
The player has 2 Light2D nodes: one for ambiant (the big circle) and the flashlight. Both have a texture I made and I believe Light2D nodes automatically affect everything in the scene (there is an occlusion mask, pretty much like there is a physics collision mask, but I only used the first bit for everything, so everything in the scene is affected).
For shadows, Tilemap (the walls) have an automatic system to attribute an occlusion. I also added the possibility for objects to have a shadow (in which case the occluder goes on top of the object). I only used it on doors for the moment though. Maybe I could have an occluder on the floor for objects like tables or chairs which shouldn't fully block the player's view (unlike doors). However I think this shadow should be a little bit transparent (like the shadows I already drew for some objects (see the chair sprite)). I don't know if this is possible though, I'll have to check it out. Also a lot of people think that the bookshelves should cast a shadow, and I totally agree with that. But the system I currently have put the occluder directly on top of the object, so you wouldn't see the books if I did that.
So yeah I'll definitely work on this system in the future. Hope that helps!
Hi! I come from your post on discord. Your pixel art is really clean, I wish I had this level when I made my first game jam. The main mechanic is pretty cool too and the character feels responsive.
Just two things though:
-I NEED MORE :p
-I think it would be better if grabbing was a toggle, instead of maintaining the X key. (for some reason my keyboard didn't like when I had X+Z+right arrow pressed and Z didn't register so I had to jump first, and then press right, so a toggle for X would be nice here)
Otherwise really good game with very good pixel art (+ You gain a bonus Godot point <3)
Hi thank you sooo much!!
Yeah I realized shortly after the jam finished that I didn't say the chest had a digicode but I'm really happy you found out the solution! And yeah the ending is a little abrupt (it's kind of a reference to School Days 1 also) but I intend on doing a full-release with so much more. Stay tuned ;)
This is a perfect game (no pun intended). Just, wow. The puzzles are amazing. The ambiance is amazing. In the beginning, I thought the camera was a little bit overwhelming (maybe not the right word, but I couldn't see the perspective super well), but it turned out to be perfect! The way the camera can hide things (in the level with buttons everywhere creating bridges), and the level where you can move the box in the background. It's so cool. You really took everything to its best. Amazing game!
+ Godot is amazing <3
How did you make this masterpiece in such a short amount of time?
Seriously the game just keeps going and the abilities you gain are insane. The dive mechanic would make a great platformer, I love it. The ambiance is on top and the art is great. I really wanted to finish it but unfortunately I didn't manage to. I got 3 fuel charges, the dash, double jump, dive, and surf abilities. The level design is great but I think you could use some more indications in a full release (or maybe a map you could open). Great game!
+ Extra Godot Bonus point <3
Hi there! I just saw your post on the discord server (yes it works). Really cool game you got there, the visuals are very simple but cute, I love the "dancing animation" of the ant (literally a flipped sprite but it works so well). It was pretty confusing that you're allowed to move outside of the beats, but eventually I got to 80 points.
+ I'm seeing more and more Godot games and that makes me happy :)
As an average Rubik's cube enjoyer, I like this game. Seriously though, the game is really well polished and it's pretty cool to have an endless mode and a sandbox mode! The only downside for me is that the controls feel a bit unresponsive at times, i'ts hard to pick which side you want to rotate and the camera is a little weird sometimes, but for a game jam, it's great!
Really nice game! The art and sounds are great, and the minigames are fun (I really liked the last one hehe). Though I feel like some games are too long (and painful, especially the one where you have to press space). And it would be cool to have more games where you really feel like a bad guy, like the first two.
I think this is the most polished game I've played in the jam so far! The art and sounds are great and it's really satisfying to see everything activate once you compile.
However, I'm a bit confused... I feel like the mechanics and gameplay are cool, but the game is too easy? I managed to beat it without discarding items (maybe I was lucky?). I feel like the game has a huge potential but I think it doesn't use the mechanics as well as it could.
Really nice game! The mechanic is really well used and the art is pretty great! The only downside I see is that sometimes I didn't understand what the items were or what they were supposed to do, so I just clicked everywhere to see if they could activate something. Also, [spoilers] when I shot the monkey the mirror was not facing the right direction but the monkey still got shot.
What a great surprise this was. I didn't know what to expect and I got a very challenging puzzle! I managed to beat the game, but I had to write down every command I got in order to find the rules, so I think the memory mechanic isn't really useful here. But still, great interpretation of the theme and great sound effects :p !
Wow you've created Mario Maker in 2 days. This submission is gold! From the art to the simple yet so effective gameplay...
Your level definitely helped me figure out what the different elements were (soft blocks can be broken with a dash, you have to collect the eggs, etc.), it's a great tutorial.
And the ability to share your level with a simple copy/paste... genious idea! I didn't see anyone post their level yet so I'm not sure if I understood the rules properly or just... I am the first to do so... but here's mine:
11111111111111111111111111111111111 1P0000000000XXXX111111111111XE20001 1100000000000000XXXX111111111110011 111X0000000000000000XXXX111111X00X1 1000X00XXXXX000000000000XXXX11X00X1 1E00X00X1111XXX0000000000000X1X00X1 1100X00X1111111XXXX0000000000XX00X1 1000X00X11111111111XXX00000000000X1 1000X00X11111111111111XXX00000000X1 100XX00XXXXXXXXXXXXXXXXXXXXXXXX1111 10000000000000000000000000000000001 10000000000000000000000000000000E01 1000000XXXXXXXXXXXXXXXXXXXXXXXX1111 1000000000000000000000000000000000< 1000000000000000000E000000000000001 1000000XXXXXXXXXXX111XXXXXXXXXXX001 1000000XXXXXXXXXXXXXXXXXXXXXXXXX001 1>0000000000000000000000000000000W1 11111111111111111111111111111111111I tried to make a hard level, so sorry if you can't make it, but it's not impossible don't worry.
PS: I did the thing.
Wow... Thank you so much! This means a lot...
This wasn't actually my goal to make a frustating game but I guess the physic is so janky that it makes the game difficult xD
As for the continuation, before the Jam I was working on another version of Running Elephant, with a different gameplay (but still different from the original). However that gameplay didn't fit the theme so I decided to make this version instead, and I added a little story to add personality to the game and not have just an infinite runner.
As for the jam version, I'm not sure if i'll continue it, maybe fix some bugs if I'm not lazy, but I'll definitely continue the other version I was working on. Maybe I'll make a compilation with different gameplay variations of Running Elephant? We'll see... (for that I'd have to find other cool variations too...)
And I'll test your idea of moving the camera, because it's very difficult to move the Elephant when it is stuck to the side of the screen (and it could be fun to see how far you've moved the level from it's original position). But anyway I still think I'd have to revamp the physics first to improve the game.