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JuicyChicken

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A member registered Feb 29, 2020 · View creator page →

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The game crashes on start if you opt into crash reporting,

The text shouldn't move while being revealed in the Visual Novel parts. it's very hard to read.
I think I get the jist of the game but it's pretty miserable to play.

It's cool that each module has a rendered 3d scene, but it's overwhelming and too much stuff at once.

The inventory should only show what you have, not all possible resources showing 0. 
I would much prefer, click a resource, it sticks to your cursor, then I can drop it off on to the module, and then the module has a "Confirm" action on it. There should be some animation or particles representing what the module used up and generates.

does it matter that the cards are free.

It seems like the one thing people notice about the bats.

I gave up.
I think you're supposed to lure, the guy out and drop something on his head?

I got real lag on the level with the street sign baddies.

It feels really bad to just run out of energy walking. Kinda wish it was just a normal side scroll beatem up with these graphics.
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nice
played nice on gamepad.

I keep getting invalid zip archive when I d/l this?

Others have mentioned, but i think because there is a shoot button for each direction instead of just being a twinstick shooter.

thanks for the detailed write up.
Not sure how to make it less generic.

thanks for the suggestions

I am playing windows laptop with keyboard and mouse.

I might've had a controller plugged in.

what are the expectations of a extraction shooter? More weapons/enemies? bigger maps with more objectives?

thanks for playing, I can speed up the bullets.

Also there are different weapons you can swap with scroll wheel.

It looks nice and seems interesting. I couldn't get passed the first mission.

I think you're supposed to go to the cards behind the building and "Use" or "interact" somehow? Never made it.

Also the controls felt like I kept getting caught on invisible objects or just buggy. Sometimes I couldn't stop moving when I wanted. The weapon switcher didn't work.

nice digging game.

It feels like very possible to softlock yourself by losing the pickaxe or wasting the dynamite.  Wasn't able to figure out how to upgrade the pickaxe or open the door with the 3 keys.

I liked the little shop guys.

nice game. sets up mysteries and plays well. controller would be nice.

I like the setting and the writing but there are technical issues.

I couldn't solve the bomb

The magic ability makes the character disappear.
you should be able to walk without clicking.

click click boom

Something happened to my cursor and it I couldn't get it back.

very hard to distinguish background and interactable. Could use sounds for pickup and hurt.

I wish I had a machine gun that went brrr.

plays nice. Seems like the type the game that needs a really deep tutorial.

Sounds would go a long way. am I muted?

the skill required seems pretty high. some aim assist may feel nice.

Story is happy end.

Controls seem a little clunky

looking for ideas on more content (battles)

ideas on leaders without battlecries. currently the battlecry is your hero power.

also you can make your own cards in the mods menu

Very early prototype.

Looking for what direction to take this. 

Robosynthesis community · Created a new topic it's good

nice

nice world and aesthetic.

I think it should be auto run and jump or talk in the air for a flip. The camera look is way too slow. I felt lost a couple times but I made it. I think it could use a couple more distinct visual landmarks.

Not sure if I found the purple stuff for the snail or not.

I hate the activation of the super run. very unintuitive and takes too long.

SIX SEVEN

I was thinking about this, I think if the 'bad effect' happened after you place a piece, it would feel a lot fairer. That way the player is able to mitigate the effect or play around it by smart placing.

I tried J and didn't seem to make a difference.

I've wondered about the Daffodils leader being too powerful. I don't know if it means the leader system is fundamentally broken or I need to adjust her specifically.

thanks for playing

Also, some UI elements feels a bit weird. For example, the hero power of your character requires you to hold the mouse click to then select the target. If you just click it (as I did, expecting a "click to activate --> click to select target"), then it default to hitting yourself. I had similar kind of issues with battlecry cards.

I am torn on this, because if you had a battlecry where you wanted to target yourself like a heal, there' no way to distinguish intent. I will think about this.

For the art, it's from a asset pack. I am wondering if going full AI would actually improve the art...
The overall theme of the game is Heaven vs Hell in a fantasy world.

The synergies are there. many Hearthstone Launch archetypes are fully implemented. Maybe they're not as obvious because you're not forced to use the cards in a certain class.

I played keyboard

pew pew
It's pretty much a knockoff hearthstone. Pretty much all the mechanics are the same as far as I'm aware, which makes it easy to pick up, but hard to sell on why anyone would play it. 

There is a game Shandalar which is "MTG but singleplayer" which has some fans and I was thinking a Hearthstone version would be similarly interesting.

I wonder if Dungeon progress x/7 which fills up would be enough for people to try and beat each dungeon.

It looked like this and I couldn't click on any of the menu options. Windows 11 btw.

I'm not a big fan of fps but I gave it an honest try. I found this game to be very stressful.
Combat was ok, but it was relentless and felt unending. The checkpoints were in very hostile places where I kept respawning to immediate damage or death.

To top it all off I had a sinking feeling that I wasn't going the right way which made the combat anxiety even worse.

Sniping the blue guys with the spear was nice though.

I thought the hard battle was the games way of saying "wink wink try cheating"

got the bones! Didn't notice there was movement tech like couch jump and run til the end.

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