It's ok
JuicyChicken
Creator of
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hey brother I love this game, Very polished and slick. I love the sense of speed and power of the car. It's very technical and difficult but I felt myself becoming addicted to it as I was incrementally getting better with repeated plays,
I think there needs to be a "stage 0" where it's braindead easy with each level explaining exactly 1 mechanic. "like car on, gas, shifting, etc..". at the beginning I wasn't sure if the controls were working or not.
I was never able to figure out any of the harder techniques, like the boosting and drifting.
ps. the youtube vid got a content warning for audio saying it detected Jungle Waves DIMMYSAD
It's nice cute and fast platformer.
I kept thinking it would be more intuitive if jump in the air was double jump which used up one of your stars. As is it now you can kind of cheese some obstacles by spamming up shoot. Like neutral jump in the air would be the current up+action, and side + jump in the air would be the current action in the air.
Also if the stars came back with landing or hitting a powerup, it would be more satisfying and puzzle like instead of you can kind of grind out a big gap with jump spam.
It would be nice to see the cutoff time for the stars in the results screen even if you exceed it.
nice platformer cool use of water orbs.
I didn't like that the controls reversed in water. also jumping out of water was very jarring and disorienting. It seemed like it turns you 180 right when you exit or something, I would prefer the cam to be unaffected and if you are dashing out the water just auto dash the player in the direction they are facing.
The combat was ok, but I never figured out how to take out the furnace.
great game it feel like a nice combination of sokoban and slide puzzles.
the only gimmick I couldn't figure out was the flame thrower and the trapped ghost in the middle of the park. I thought it was "Kill all red laser guys" but it didn't seem like that.
future puzzle idea.
puzzles where the way the character is facing matter, he turns into a 1x1x2 block and has to fit somewhere. or like his face has to touch a certain square.
one of those puzzles where you have to trace over an area and traverse the squares exactly once.
those slidey puzzles where you have to collect all the coins like in those mobile ads.
Major issues with the main menu and level select. The controller bugged out the cursor I think.
I love this game. The setting and the writing are very intriguing mysterious and have me at the edge of my seat to know how it will play out. How will I (protag) cope with her new life, where will my choices lead? etc.
Also what kind of CRIMES is this chinese man into? What are his plans for you? When there was a choice of easy feed in the cafe vs hard feed in the alley it was a very tense moment.
The systems give me a little anxiety on the amount of branching there could eventually be, but the first hour which I played was very linear and just started to open up.
It would be a nice QOL if hovering over the different quest icons would remind me of the type "main, side, blood, skill etc.". or like a legend on the map reminding me.
There are unfortunately technical issues which prevent me from going further.
The hair dye event doesn't go away after doing it. and the last few missions I did the game soft locked and I had to quit out and restart. Replaying these missions always softlocked and I could make no more progress.
It might make for a nice game if there were save slots and quick save/load. although it could encourage save scumming. it would let players who want to explore all options through multiple playthroughs get what they want.












