This seems like a game where you should have the player go though the entire subgame normally first, and then start to cheat it or something. Like there should be an official manual before the cheating stuff comes into play.
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This seems like a game where you should have the player go though the entire subgame normally first, and then start to cheat it or something. Like there should be an official manual before the cheating stuff comes into play.
Thanks for playing!
For now, their isn't really a clear objective. It's more of a melting pot of the different concepts... Filling the stamp card maybe ? There is also a tough trainer at the end of the current game.
I thought about letting the player play the game normally first, but their was two issues... The first was that I think people wouldn't really want to redo the game they just did with glitches (not an easy transition), and the second was that their isn't any reasons to do glitches anyway if you can beat the game without them. I kinda want cheating to be mandatory (that's why there is no level up system, so you can't just farm your way out of your problems).
Though I do agree that it lacks some incentives right now... The main problem people point out is that the game manual is a big read to ask from the player right away.
If I make this into a full game, I'll probably entirely change the game manual for something more incremental.
Edit: Also, I just watched your video. God, I never really fought against Shroomoth with a low stat Tortolodon, this looks painful xD.
I already nerfed it before this release, but I should probably nerf it even more...