I understand the rules of the game as presented. The tutorial is nice, the UI is nice.
But I am very confused to the roguelike part of it. Every choice I am given in the shop, I ask "Why would I ever get this". in terms of skill expression, if there is a chip that increases payout of 5, I bet more on 5... and that's it?
I feel like to have the Balatro style roguelike tension, there needs to be stricter rules that escalate beyond the amount needed to pass.
I.E. if the buy in pass line went up to like $1k it would get me sweating.
If i needed to make the target within X rolls, it would force me to bet aggressively and make hail mary plays.. As it stands now, I can kind of take it easy through the whole game with no sweat.
nits.
the Target to pass increases before the next round starts and it looks like I haven't reached the target when I win.