Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hey, thanks for playing and recording your gameplay! This is really good feedback, and I'm glad you understood the rules and the UI wasn't a problem for you.

>in terms of skill expression, if there is a chip that increases payout of 5, I bet more on 5... and that's it?

Essentially, yeah. Part of craps is "bankroll management", and playing to the high EV play. So betting more on 5 would be better in the long term, over many rolls. Keep in mind that by default, Craps has a negative EV over time, so you are working against that at the start.

Other chips this is more extreme. Like the ones that increase multiplier per Come/Don't bet set. A good player would set some numbers first, then start wagering large amounts to get the higher EV rolls with the higher multiplier.

IDK if that makes sense, but that's the idea.

>I feel like to have the Balatro style roguelike tension, there needs to be stricter rules that escalate beyond the amount needed to pass.

>I.E. if the buy in pass line went up to like $1k it would get me sweating.

This is actually the first difficulty tier in the full game, an escalating minimum bet per round. I want the first level to be fairly easy, as many players are still grappling with the rules when they start playing.  The difficulty levels all stack like in balatro, so they get pretty hard.


>If i needed to make the target within X rolls, it would force me to bet aggressively and make hail mary plays.

This is not a difficulty level yet, but I could definitely try it! My concern was it would frustrate players when the dice just don't roll in their favor, but that's already an issue anyways.

Thanks again for playing, I really appreciate it!