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(+1)

looks great plays great. It's nice that there were some easy mobs to beat up on but I got filtered by loise.

I felt like there were way too many skills to keep track of. I don't know if you intend to slowly unlock them over time for the player, but 4 stances with 2 unique abilities each felt excessive and not very apparent why I need that many.

Thanks for playing!

No, you really do just have everything from the start. It is a major problem that I genuinely have no idea how to approach other than just hoping players play around with it or tell each other how to use it lol

I do plan on completely reworking Louise in the near future, though, since my skills and knowledge have improved a lot since back when I first made her over a year ago. The concept will likely remain the same, just that the attack animations and general strategy will be reviewed.