Loved it!
I died because the PC went all in on me, but I really enjoyed it — and the music was excellent too! 🎶😄
JoseCR-27
Creator of
Recent community posts
I really liked it!
The fixed camera definitely adds a lot of interest to the game, and having multiple cameras was a great idea. Sometimes the camera makes things a bit harder, but that’s totally normal.
I also loved how moving forward changes depending on the camera you're viewing from — that was a chef’s kiss touch that added a lot to the experience.
Excellent work! 🎮👏
Excellent work! I really liked how you implemented a room mapping system, and the enemy tracking felt accurate — I’m pretty sure you used some kind of pathfinding, and it worked great. For something made in just five days, I’m honestly blown away by how well it turned out.
The sprite system and powers were also really well done.
Outstanding job! 👏
The first part was solid, but the second part was outstanding. The main theme was really good, and the boss attack pattern was super satisfying. I would’ve loved to see a health bar for the boss like in The Binding of Isaac, and maybe have the portal in the first phase also have health — with a break between waves, where if you destroy it, an even more powerful one appears with different enemies or new attack patterns.
But for a one-week jam, it was excellent, and it’s definitely a game that can be expanded even further into new mechanics or areas.
Great job!
I really liked it! I never got to play this kind of game before, so when I come across them in jams like this, I try to get the most out of the experience. The music was a 100/10, and I really enjoyed the gameplay concept. It would be nice if you could teach the player’s position by starting the camera close to them and then quickly zooming out — that way the player knows where they are right away. Other than that, well done!
I really didn’t expect this kind of idea — building management with troops. Great prototype! It would be cool if, as you unlock them, their speed increased a bit to keep things moving faster. You could also add special units worth more points and let players split them to get even more. The overall concept has a lot of potential, and I really liked it. Well done!
Thanks so much for playing!
I wanted to add a few extra features to make it more fun, but I couldn’t squeeze out more than 15 hours during the week — so it was either a finished game or a half-finished one. Had to make the call 😅
And about the score… I’m sorry to say, but it’s all or nothing here — the new high score is 200. 😎
Wow, I didn't expect that my death would allow me to see the truth of the world. Excellent game, I had not seen something like this in a gamejam so I was quite surprised, it is unfortunate that I did not have time to finish the game but the concept at the level of gameplay, fun factor, visuals and audio outstanding and obviously the theme and the object super well implemented. I want to keep seeing games made like this, good job
I was pretty good, I was caught off guard by the bouncing on my corpse and even more so that the knives only did damage when they were falling. I died countless times and what I got out of it was that I liked the jump, it felt good since it wasn't very high but the corpse gave a lot of play by allowing me to jump more and matching the jump with the bounce was definitely interesting. I would like maybe some clear way to explain when the knives do and don't do damage but at gameplay level very entertaining. Main theme 10/10, I didn't get tired of playing it and the aesthetics were good enough for what I expected. Good game, there are always things to improve but from start to finish I thought it was pretty good.
I liked it to a certain extent, I think you did very well the functional aspect, the abilities of the enemies and the player's own but as there is no feedback of what your ability does when you touch an enemy I didn't know if I was hitting him or not and also not having a life bar turned all the enemies into damage sponges. I think that giving more feedback to the player and indicating the life of the enemies would have reflected much better the quality of this game. In the rest quite well, aesthetically super well, the music also well although I would have liked to have feedback in case of a hit and the abilities of the enemies functionally very well achieved. For the next one focus on the feedback because the playable idea was well polished.
I loved it, music 10/5, the core with the portal 1000/5, the visual aspect was pretty good. The only thing is that I had a glitch in level 5 or 6 where the portal did not move to the position of the player and did not let me finish the game but otherwise I loved when I discovered the boxes that can teleport. Keep on with these ideas because it was super good.
At the aesthetic level super well, the only thing would be the walking animation that is a little rough. But otherwise visually excellent. At the gameplay level I really liked the many small details that were added to make it easy to know where the zombies were and also to be guided by sounds. The only thing I could criticize is that this type of game requires movement up and down and not having it the attack was a little uncomfortable. Also I would have liked background music because otherwise this type of game gets repetitive very quickly. Otherwise, an excellent game, well done.
I was very amused by the second ending, I tried several times until it came out xD, quite well the whole tracking system as well as picking the tomatoes and making them make faces. Super well achieved the aspect of showing the feelings through the animations. The theme of failure quite well implemented as well as the special object tomato. Well done



