I loved it, music 10/5, the core with the portal 1000/5, the visual aspect was pretty good. The only thing is that I had a glitch in level 5 or 6 where the portal did not move to the position of the player and did not let me finish the game but otherwise I loved when I discovered the boxes that can teleport. Keep on with these ideas because it was super good.
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Tomato Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.130 | 3.833 |
Fun Factor | #10 | 2.994 | 3.667 |
Audio | #11 | 2.858 | 3.500 |
Overall | #18 | 2.654 | 3.250 |
Visuals | #28 | 2.449 | 3.000 |
Special Object Implementation | #30 | 2.722 | 3.333 |
Theme Implementation | #36 | 1.769 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
I wanted to do a game were you don t have a "harsh" way to fail. I wanted the failure to either be a softlock (you cannot complete the level because of some of the positions of the items in the level) or just that you do not get the solution of the level.
I added a tomato as a playable character because why not.
Also my personal challenge was to manage to do this all by myself, i had many projects fail when it came to creating environments and art, this was my biggest personnal failure which i tried to overcome in this jam.
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