I was very amused by the second ending, I tried several times until it came out xD, quite well the whole tracking system as well as picking the tomatoes and making them make faces. Super well achieved the aspect of showing the feelings through the animations. The theme of failure quite well implemented as well as the special object tomato. Well done
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Tomato Lives's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #12 | 3.625 | 3.625 |
Theme Implementation | #14 | 2.875 | 2.875 |
Fun Factor | #20 | 2.375 | 2.375 |
Overall | #21 | 2.615 | 2.615 |
Gameplay | #25 | 2.000 | 2.000 |
Visuals | #26 | 2.625 | 2.625 |
Audio | #29 | 2.188 | 2.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
First the game is about saving tomatoes lives
The intended way to relating to the theme is no matter what you do the tomatoes are going to be smashed, but in the end I didn't have enough time to add more obstacle. So now the game is very short but still fitting the theme of failure because no matter what you do the tomato will get smashed.
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