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JonHolt

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A member registered May 06, 2019 · View creator page →

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I felt quite proud of myself when I figured out how the title was relevant. Great read!

Absolutely terrifying weapon. Great story!

Right on! Kill em with math! The power of numbers compels you!

Well that must have been discouraging.

I really liked the use of the ETA to maintain tension up to the end.

I loved the mental image of the walker teetering on the edge with a simple flare gun to knock it over.

This is hilarious. Well done.

Cool game. Blizzard may not appreciate the name.

Is there a way to damage enemies besides just being close to them?

I got stuck in the tutorial, I tried interacting with the old man and all the wall pieces but nothing moved the game forward.

Fun idea! Maybe a little ambitious for a 48 hour jam?

Great minds think alike :)

Cool game!

Very frantic. My dudes kept dying before I could plant another batch of crops!

This game was a lot of fun. The move counter definitely made me want to optimize to get through in the fewest moves possible.

Awesome game. The voice acting was a nice touch, and the puzzle elements to get the crossbow were really cool.

I really liked the setting here. Nicely done.

I am food. Praise the room!

This game can be described as Bullet Heaven.

This looks like a lot of fun! Through the course of reading it I thought up a couple of characters I think would be way fun to play in this game.

Here are some thoughts/questions I had while reading:

  1. Maybe this was intentional, but I can't really tell if there should actually be a monster or if it's all imagined.
  2. The sentence following "Offer rewards to turn and run" on the final page is incomplete.
  3. I think I could benefit from an "Example game" section in each phase illustrating how interaction with the darkness could go in that phase. Especially in the Deep Dark phase, which is the fuzziest for me.
  4. I think the prep phase is the most exciting to me. I love the idea of an rpg where properly preparing for the adventure is as important to the adventure as actually going (as long as it's fun, which this seems like it would be)
  5. Bravery paragraph 2: "Each time you would lose bravery below 0,either another kid must put themselves at risk to protect you, or you run away crying, but gain +1maximum bravery and restore a point of lost bravery afterwards." I'm unclear on whether you gain 1 point to max bravery any time you go negative on bravery, or only when you run away crying? When you run away crying are you just out for the current challenge? Or is that character out for longer?

This looks like a lot of fun! Through the course of reading it I thought up a couple of characters I think would be way fun to play in this game.

Here are some thoughts/questions I had while reading:

  1. Maybe this was intentional, but I can't really tell if there should actually be a monster or if it's all imagined.
  2. The sentence following "Offer rewards to turn and run" on the final page is incomplete.
  3. I think I could benefit from an "Example game" section in each phase illustrating how interaction with the darkness could go in that phase. Especially in the Deep Dark phase, which is the fuzziest for me.
  4. I think the prep phase is the most exciting to me. I love the idea of an rpg where properly preparing for the adventure is as important to the adventure as actually going (as long as it's fun, which this seems like it would be)
  5. Bravery paragraph 2: "Each time you would lose bravery below 0,either another kid must put themselves at risk to protect you, or you run away crying, but gain +1maximum bravery and restore a point of lost bravery afterwards." I'm unclear on whether you gain 1 point to max bravery any time you go negative on bravery, or only when you run away crying? When you run away crying are you just out for the current challenge? Or is that character out for longer?