I like it!
As someone who has tried a lot of online typing speed improvement websites, this one has the best foundation.
I like that it is minimal and straight to the point.
I would recommend adding a feature so that when you hit ENTER/RETURN to go to newline, that it would retain the TAB state of the previous line, as this is very common in code editors.
johnnyalfonso
Creator of
Recent community posts
Taking such a simple gameplay mechanic and making it very fun. I really liked this. Wish there was a way to undo track placement. If you work on this more, I can imagine the map going in all directions, and being able to create loops and perhaps switches and things like that. Very creative, and awesome inspiration. I love it. If this concept was more fleshed out, i would buy it.
i like the idea and felt a sense of urgency as the creature was chasing me. could have potential as a little survival horror game. I think i would prefer if the rooms had different colors or something as at first, i didn't realize i was going into a different room - i thought the camera was just zooming in.
The main menu rotation was giving me motion sickness lol - would appreciate it being a slower rotation :)
The graphics are nice, simple, and cartoony which i like. I like how the ground goes down to infinity.
The win animation is cute.
The path finding impressed me.
I think i would like the ability to fast forward/increase the speed.
It's simple, yet has depth - and also has good vibes. I like the atmosphere and music. I think the only thing i would change is giving more visual indicators of what the controls are as i was very confused at first. Also the "prefers X" movement can be reworked. Ultimately i can see this as becoming a pretty popular NY times style daily puzzle game that many people would enjoy!
I agree with making it less difficult -I'll make sure to take into account any difficulty spikes in future game jams. I originally decided to make the second level harder because we did not have time to develop a third level and wanted something that would take more time, but perhaps we should've opted to remove some hazards here.
And when we develop this game more, i'll be sure to put wires between switches and the objects they effect to make it more obvious what they do -thank you for the feedback! Greatly appreciated.
Also the music was free - not composed by either of us. The link to the site we got it from is in our game page description.







