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Jofers Games

36
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A member registered Dec 27, 2016 · View creator page โ†’

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barely haha

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Thank you for playing! :) 

Thanks for playing! :) 

Thanks for playing and thanks for the lovely words :) 

I got lazy with the note and reused the hide mechanic instead of making a pause so you cant die while reading, but i should definitely of made it clearer so its less stressful and you can actually read the note without panicking since theres no way to read after.

Theres a state where the monster despawns and cant respawn while your in it for the entrance lobby so when i get time ill patch it to put you in that state while reading :) 

Yeah i think i went too far with the vision drop off, sorry, and thank you for playing :) 

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Thanks for playing, and i think your right, i was trying to restrict vision to make it more ominous when you hear the geiger crackling kick in as you try to work out where its from, but i think i went too far since you cant see him a lot of the time.  :)

Thanks for playing :) 

Thank you for playing :) 

And sorry about the jank, ill keep trying to improve and do better in the future :) 

Im probably not going to update it, but i will try to release a new short thing every Tuesday (if i have time that week) :) 

This is my most recent one, i feel like i improved significantly and its in the same vein of horror :) 
https://jofersgames.itch.io/contamination-cleanup

Thank you for playing :) 

Thank you for playing :) 

Thank you for playing :) 

Havent played it yet, but i wanted to leave a comment of support anyway since i love your other stuff and am sure i will love this too :) 

average normal seems less useful then foreach normal,  for example if you used a cylinder primative you couldnt pull them all out at the same rate in each direction.

and also having the distance from object be the determining factor for snap scale makes handling more then one selection at a time difficult since you have to zoom into the model and drag without being able to see to get a line of cubes to extrude the same size as the original cubes.

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The new update is great :) 

I love the snapping when holding ctrl (not sure if it was there before) 

Would be great if we could define the snap amout before moving though :) 

One thing im struggling with atm is multiple selected faces being extruded, they just stick to the cursor instead of pulling out like in other modelling software, other then that im loving the patch so far :) 

thanks :) 

looking forward to ti :) 

Just checking the projects still alive.

Starting to get worried, its been like 40 days since launch ish with no patches and 23 since your last post.

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any news on eta for update, it not having a single patch yet is starting to worry me its been out quite a while?

This was a wonderful experience thank you for making it :)

loved it :) 

Would love to see what you could do given more time :) 

by any chance do you have an eta on the update? im really excited :) 

Thanks, im looking forward to it :) 

ive never bought assets off itchio before, how do i get notified when theres an update outside of just checking the page everyday? :) 

Thanks, i'm looking forward to it, really liking the tool :D 

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Seems a fun tool, but the loop cut tool never goes where im clicking :( 
And it could do with a grid snap feature to make it easier to get things to line up :) 

Also being able to use wasd to move around while in edit mode would be lovely :) 

If you hold E down and drag a bit, it extrudes a bunch of times too, it would be great if it would only extrude once per press :) 

Thank you so much for playing and the kind words! :) And running is a wonderful idea ill try and add it soon :D 

Thank you for playing and the kind words :) 
And thanks, ill try and fix both them things for the next demo day :D 

Omg, how exciting, can you message me a link or post here when its done :)
Thank you so much! :)

Jolly :)

Jolly :)

Jolly :)

Jolly :)