Recent community posts
Thanks for playing and thanks for the lovely words :)
I got lazy with the note and reused the hide mechanic instead of making a pause so you cant die while reading, but i should definitely of made it clearer so its less stressful and you can actually read the note without panicking since theres no way to read after.
Theres a state where the monster despawns and cant respawn while your in it for the entrance lobby so when i get time ill patch it to put you in that state while reading :)
Thanks for playing, and i think your right, i was trying to restrict vision to make it more ominous when you hear the geiger crackling kick in as you try to work out where its from, but i think i went too far since you cant see him a lot of the time. :)
average normal seems less useful then foreach normal, for example if you used a cylinder primative you couldnt pull them all out at the same rate in each direction.
and also having the distance from object be the determining factor for snap scale makes handling more then one selection at a time difficult since you have to zoom into the model and drag without being able to see to get a line of cubes to extrude the same size as the original cubes.
The new update is great :)
I love the snapping when holding ctrl (not sure if it was there before)
Would be great if we could define the snap amout before moving though :)
One thing im struggling with atm is multiple selected faces being extruded, they just stick to the cursor instead of pulling out like in other modelling software, other then that im loving the patch so far :)
Seems a fun tool, but the loop cut tool never goes where im clicking :(
And it could do with a grid snap feature to make it easier to get things to line up :)
Also being able to use wasd to move around while in edit mode would be lovely :)
If you hold E down and drag a bit, it extrudes a bunch of times too, it would be great if it would only extrude once per press :)