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Jofers Games

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A member registered Dec 27, 2016 · View creator page →

Creator of

Recent community posts

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thanks for playing, and thanks for the video! :D  yeah lots of plans for the future, want to turn it into almost an actual mmo (not sure to what extent, but definitely multiplayer), and make lots of real world locations to explore and gets jobs and stuff :D lots of irl events for when your playing and stuff, lots of new in game zones! :D

Updated version will be on steam once i find the time to put some more together :D
https://store.steampowered.com/app/2331890/Cozy_Together/

thanks again :D

Excited to try it! Thanks for doing this! :D

oh nice, ill try again later then, thank you :D

Really enjoyed it, seemed to get stuck and not load anything on wave 10 though?  I assume its just early access and more waves are coming from the verion number?  Will check back in a couple of months :D

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Hey Im @JofersGames on twitter :D 

Sorry i dont have linux to test.

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thanks helps a lot :D

Thanks :D 

Just pushed a patch that should make widescreen feel a little better.

Thanks again :D 

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Just pushed a patch that should let widescreen users play now

Things look a little stretched in super wide tho

So will continue to try and update the ui.

Thanks for helping, wouldnt have picked this up without you :D 

Oooo ty i think i know whats wrong, theres meant to be a press start to play button and the window seems quite wide, i think i might have messed up the ui settings.  Ill try fix now, thanks a bunch :D

How far did it get before it broke?

And by any chance do you remember what happened just before it broke?

Ill try push a patch

Thanks for letting me know

Wasnt sure if id have a build in time.  Saw it not long after it popped up and been deving hard since to try and have a build and i might have something, depends how many problems i run into over next couple days, but im excited even if i dont get a build in :D 

Few questions tho.

  • How do we know who has been accepted?
  • When will it be announced?
  • When will it be released?
  • Is there a discord or email list to keep track of the project so we can be notified of release and follow updates?
  • If selected are we allowed to continue polishing after the jam timer ends?
  • If selected are we allowed to release a full game continuing the demo build after the demo disc has been released?

Thanks for your time, and fun jam 

Im looking forward to seeing end result :D 

really cool

I built the sexiest robot, my client approved.  Beautiful.

Really like this, the different locations make it feel very open, i dunno how to describe it, but its lovely.  And i really like the art, the noisy filter thing is such a mood.

Didnt expect something like this, but very welcome and very cool

I never should have trusted the Mayor.

This is so cool! 

Cool game, i liked the time powers and the voice tech

This was great, reminded me of pokemon.  Sprite work was amazing.

What a wonderful game, that moment where you get out into the world and get your car for the first time is magical, and then it just keeps giving, such a joy to explore. Congrats, this is actually amazing.

Thank you for playing! :) 

Thanks for playing and thanks for the lovely words :) 

I got lazy with the note and reused the hide mechanic instead of making a pause so you cant die while reading, but i should definitely of made it clearer so its less stressful and you can actually read the note without panicking since theres no way to read after.

Theres a state where the monster despawns and cant respawn while your in it for the entrance lobby so when i get time ill patch it to put you in that state while reading :) 

Yeah i think i went too far with the vision drop off, sorry, and thank you for playing :) 

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Thanks for playing, and i think your right, i was trying to restrict vision to make it more ominous when you hear the geiger crackling kick in as you try to work out where its from, but i think i went too far since you cant see him a lot of the time.  :)

Thanks for playing :) 

Havent played it yet, but i wanted to leave a comment of support anyway since i love your other stuff and am sure i will love this too :) 

average normal seems less useful then foreach normal,  for example if you used a cylinder primative you couldnt pull them all out at the same rate in each direction.

and also having the distance from object be the determining factor for snap scale makes handling more then one selection at a time difficult since you have to zoom into the model and drag without being able to see to get a line of cubes to extrude the same size as the original cubes.

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The new update is great :) 

I love the snapping when holding ctrl (not sure if it was there before) 

Would be great if we could define the snap amout before moving though :) 

One thing im struggling with atm is multiple selected faces being extruded, they just stick to the cursor instead of pulling out like in other modelling software, other then that im loving the patch so far :) 

thanks :) 

looking forward to ti :)